From: Jyväskylä, Finland
That begs the question as to whether or not turn based tactical combat has a place in 4x games?
Maybe the best road would be to have a simulate battle, or take command which should satisfy both camps?
The reason I ask is because I am looking into ideas for my own game.
If youre doing your own Id suggest looking at VGA planets. It was one of the simplest yet best 4x games ever made. The successor was kind of failure so there is no heir to the throne. A mobile version might be interesting. I had som plans of my own about it in the past.
In planets tactical combat is automatic with video but you can give instructions to the ships that they will follow incase of battle. Strategic map portion is turn-based. The game works through pbem and supports up to 11 players in single game (compare i.e witp 2). One game could last years with players changing every now and then. My first game was actually with an empire that was allready loosing.
I think it does, though it's hard to do, especially these days, as you're pretty much making two games. Among my favorite games are X-Com (defense, terror and apocalypse), the Total war series (before empire, which was garbage), and Mount and Blade Warband.
While tactical portion is detailed the strategic one is bit light in those.
< Message edited by Zakhal -- 2/25/2011 10:01:08 AM >
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