Shannon V. OKeets
From: Honolulu, Hawaii
Here is the earlier post I was referring to.
ORIGINAL: Shannon V. OKeets
3rd and last in the series.
This was the most difficult portion of the Eastern Europe TO to figure out.
The Turkey AO has two LRs: Northwestern Turkey and Eastern Turkey. The rest of Turkey is part of the Mediterranean TO.
The Central Western USSR AO has 3 LRs: Leningrad, Vitebsk, and Smolensk.
The Southwestern USSR AO has 3 LRs: Kiev, Kharkov, and Crimea.
The Central European USSR AO has 3 LRs: Vologda, Moscow, and Voronezh.
The Southeastern European USSR AO has 3 LRs: Rostov, Stalingrad, and Caucasus.
Again the river lines strongly influenced our decisions here. I also wanted to keep the hex count roughly comparable for each LR. If you don't count the relatively unimportant hexes, you'll see that most of the LRs in the USSR are in the 30-50 hex range.
We went back and forth defining these through several iterations and ended up favoring straight lines in a lot of cases. Peter handled all the graphics (mucho thanks).
The purpose of the geographic breakdown for the AIO is made manifest here. The AIO will coordinate its defense/attack within each AO and LR. You may see a shifting of forces northward or southward across boundaries depending on where the enemy positions his units, but you won't see the complete evacuation of part of the frontline. If opportunities present themselves for controlling the rest of an AO or LR, or expanding control into an adjacent AO/LR, then the AIO will try to make that happen. If defending an AO or LR becomes hopeless, then the AIO will retreat to an adjacent AO/LR.
Of course the boundaries are not sacrosanct for tactical, or even operational, decision making (e.g., historically the Germans sent panzer units south from Gomel to surround Kiev). On the other hand, the AIO will be working with a structured 'knowledge' of the geography of each TO, and not be required to examine each hex on the map as an isolated point.
Perfection is an elusive goal.