Shannon V. OKeets
From: Honolulu, Hawaii
It seems to me the TOs are too small. In a game of WiF as say, the CW, the TOs actually divide quite well into the maps that come with the game; Europe including North Africa, Asia/Pacific, Africa, The Americas. That's 4 and that's more than enough to be thinking about in terms of dividing up what's available under typical Action Limits.
That's too restrictive to my eye.
Each branch of service has different geographic concerns. Obviously the navy is at sea and the army is on land, with the air force everywhere. The naval tasks concen sea routes (for supply and transport) and invading coastal areas. The army is concerned with taking and holding land hexes. So while the navy looks only 1 hex deep into a coastal region, the army looks several hexes deep.
As for the size of the TO, making all of Europe a single TO would require breaking that TO down into the Atlantic, Mediterranean, and 'inland' pieces. In effect, you would adding another level to the command structure (at the top).
Here are the TOs we have currently chosen. Peter is working on refining them down to the Sea Area and Land Region level.
3.1 Theaters of Operations
There are 16 Theaters of Operation but only some major powers are present in each:
• Atlantic North America (ANA) - US, CW, Germany, and Italy
• Atlantic South America (ASA) - US, CW, Germany, and Italy
• Western Europe (WE) - US, CW, France, Germany, and Italy
• Eastern Europe (EE) - USSR, CW, Germany, and Italy
• Mediterranean (Med) - US, CW, France, Germany, and Italy
• Western Africa (WAfr) - US, CW, France, Germany, and Italy
• Eastern Africa (EAfr) - US, CW, France, Italy, and Japan
• Middle East (ME) - All major powers except China
• Northern Asia (NAsia) - US, USSR, Germany, and Japan
• Eastern Asia (EAsia) - US, CW, China , USSR, and Japan
• Southern Asia (SAsia) - US, CW, Italy, and Japan
• Southeastern Asia (SEAsia) - US, CW, France, and Japan
• Oceania (Oc) - US, CW, France, and Japan
• Pacific North America (PNA) - US, CW, Japan
• Pacific Central (PC) - US, CW, France, and Japan
• Pacific South America (PSA) - US, CW, and Japan
Notice that China only has a presence in Eastern Asia. For major powers that have a presence in a TO, they each have a Rear Admiral, an Air Marshal, and a Field Marshal. Acting in a quasi-independent role within each TO is Special Operations, which is tasked with performing paradrops and sea invasions. All of these decision makers have just a few important decisions to make in their TO. Each TO is broken into several Area of Operations (AOs) and Sea Area Groups (SAGs) as described below.
3.2 Areas of Operations
Within each AO there are several Land Regions. For example, TO Western Europe has 6 AOs: Greater Germany, France Lowlands, Iberia, British Isles, Denmark Norway, and Switzerland. Most AOs contain numerous Land Regions, although some Land Regions remain neutral throughout the war and are never a serious part of the AIO decision making.
For each major power that has a presence in an AO, there is an Air Fleet Commander and an Army Group Commander. The Air Fleet Commander is only involved in strategic bombing decisions. Other air operations are directly under the control of the Army Group Commanders, for air units flying missions to land hexes.
3.3 Sea Area Groups (SAGs)
SAGs can be thought of as falling into 3 categories: convoy pipelines, invasions, and useless. It could perhaps be argued that some of those generally placed in the useless category might find utility as alternative convoy routes. But in general, the far northern and far southern sea areas are unimportant to game play, and therefore of no interest to the AIO either. Each SAG is under the control of a Sea Area Commander.
3.4 Land Regions
Lands regions dominate game play decisions and are important for most tactical decision making. Each Land Region is under the control of a General.
3.5 Sea Areas
Sea Areas are defined by the WIF FE rules and those that are not useless have a Fleet Admiral.
< Message edited by Shannon V. OKeets -- 2/20/2011 7:56:25 PM >
Perfection is an elusive goal.