Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Neural Implant Modules (idea)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Classic (Free) Games] >> Titans of Steel - Warring Suns >> Neural Implant Modules (idea) Page: [1]
Login
Message << Older Topic   Newer Topic >>
Neural Implant Modules (idea) - 2/17/2011 12:16:37 AM   
Fornax

 

Posts: 29
Joined: 2/15/2011
Status: offline
I had this other idea for being able to install neural implants in jocks to boost their skills.

Here is one way I thought it could be done:

Add "NEURAL IMPLANT MODULES" menu item to HQ (between TITAN FACTORY DATABASE and ONLINE BANKING). Clicking on this will bring up a page of available implants to purchase:

01: Pilot Skills Module (+5%) 100000$
02: Combat Skills Module (+5%) 100000$
03: Systems Skills Module (+5%) 100000$
04: Social Skills Module (+5%) 100000$
05: Survival Skills Module (+5%) 100000$

Implants add a bonus to all skills in their category (but not over 100%). The team can own up to 8 implants.

Add "IMPLANT: NONE" field to first jock page. Clicking on NONE will bring up a page of purchased implants to select from and install. It can be assumed that all jocks have an implant receptacle and these implant modules are plug and play. They can be installed or removed instantly. Removed implants return to the team's pool of implants to be sold or used by other jocks.

There currently isn't enough text rows to display the extra IMPLANT field on the first jock page if the jock is playing all three roles of leader/manager/mechanic, but room can be made: don't display the VACATION field unless the jock is on vacation, in which case they won't be leader/manager/mechanic and there will be enough room.

Implants can be removed from dead jocks, but can be destroyed in combat by EM cockpit hits and are always destroyed if the jock's titan explodes.
Post #: 1
Page:   [1]
All Forums >> [Classic (Free) Games] >> Titans of Steel - Warring Suns >> Neural Implant Modules (idea) Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.152