JAMiAM: the problem with what you say in my opinion is that you don't know how I got into a specific situation. The screenshots I post for the moment are zoomed out and don't display CV or MP's. That's why I asked you for proof that the problem was not due to, say, routing units being combat ready in the Soviet phase, but due to how I'm attacking/what I'm trying.
You don't know how I'm attacking, as you're only shown zoomed out screenshots from the end of the turn.
You can say "I would've done this" and point out where you would've gone based on a screenshot I posted, but you have no idea whether it would've been possible.
My bolding of Pieter's quote.
As they say, "a picture is worth a thousand words." Even in the zoomed out, cv-less, pictures that you're showing, there is what I feel to be a glaring problem with the way that you're handling your breakthroughs. In short, and without any pictures at the moment to back me up, what you've repeatedly done in your attacks is to force a one hex breach in the enemy lines, and then push through your mobile units. This is where you're failing on several levels. Please indulge me the analysis.
The first, is sacrificing your mobility. By forcing your units through the one hex gap, you are wasting a lot of MPs due to the movement from ezoc-to-ezoc costs. These are MPs that you could be using for concentrated hasty attacks, and deeper, and wider penetrations.
Due to, and in conjunction with, the wasted MPs, you're not making enough attacks against the defending forces to sufficiently disrupt them, to widen the gap for later exploitation, and to penetrate deep enough to cause a breakout into the enemy rear area. After the front line, or two, has been cracked with your infantry assaults, Pz Korps sized stacks should be used to successively make hasty attacks against the second, third, etc., lines to widen and deepen the breach on a frontage of not less than three hexes. This is to allow followup exploitation movement unimpeded by ezoc.
By remaining in contact with the enemy through a one hex wide breakthrough point, you are creating opportunities for the enemy to cut off the schwerpunkt, by making attacks against a *single* hex. In effect, you're putting your eggs all into one basket, and banking on the enemy to fail to succeed on a single key point. That is not distributing your risk among several hexes, where the enemy would have to succeed on multiple hexes to unhinge your plans.
Since you're not disrupting the enemy's reserves enough, they are both in position, and in condition, to execute the attacks against you, which have cut off your schwerpunkten, and have driven you back on your river crossings. You need to focus on bringing enough forces to the area you mean to attack, and then attack it with sufficient ferocity, and executon, to disrupt the enemy enough so that he is unable to effectively muster the forces to counter-attack against the multiple threats that you are causing. If you had bloodied the enemy reserves enough, then they would be more likely to be in a routed, depleted, or unready state come his turn, and they would be much less likely to be able to execute succesful counterattacks.
Finally, even if the enemy counterattack against your single hex penetration point fails, there is still the issue of supply movement through the ezoc restricted hexes. This directly impacts the following turns resupply of your units and reduces their potential for following up with what success you might have been able to manage.
I'll post a screenshot here, from one of my games that illustrates how the crossing of the Dnepr 'should' be made. Keep in mind that my opponent had level 2-3 forts along the front line, and level 1-2 forts on many of his second-line, and checkered third line and deep reserve units. Also, keep in mind that this attack was fairly impromptu. I was not in an ideal starting position to launch the attack, but after choosing to execute it, was able to muster and shift sufficient forces from along my front and reserves to make good on the breach. In the next post, I'll show another example against slightly different defensive techniques.
Apologies for the poor image quality, since I had to resize the jpeg to 80% in order to meet the upload limits.
< Message edited by JAMiAM -- 2/1/2011 9:17:10 PM >