Simple walk through to help new players take more control in the game away from the AI.
8 Reacting to your messages, shortcut keys, research trees, space monsters, pirates colonizing and invading
Load back the game you saved in 7e
My save was start003
Pause the game
The message display is blank but we know we researched something
so let’s bring up a history of our messages
Click the open message history screen –top right, white envelope
We see that research has been completed on proximity sensors
close the history screen
open the research screen, top center-light bulb
Hit the green tab at the top to show the high-tech/industrial tree
Hover over the proximity sensors box and view the information pop-up.
We need a more detailed explanation on the sensor but we cannot
see the ? to bring up the galactopedia
let's hit F1 as a shortcut
Expand components in the galactopedia (+)
scroll the mouse down to proximity arrays and click that selection
This array allows us to track ships or bases at a distance so we
can either pursue or monitor.
Close the galactopedia screen.
An easier way to get the same information on the next discovery is
to either click the pop up graphic that enters the screen or click
on the message text displayed at the top when the research is completed.
Then when the component guide is displayed, select on the orange help link
displayed on the component guide.
back in the research screen
Notice the red arrow pointing straight up on some components in the tech tree?
These are techs that will change the existing component but do not require a retrofit
Also observe that % progress made to finish research on a component
is displayed with a green slide bar
select the research station tab now at the top
This is your actual working stations list with total output capacity.
Output capacity is dependent on the research stations you have and
the strategic value of your empire.
To keep game balance a natural limit is set so that increasing bases
will not change the output after a while.
The sand slug and space slug can usually be destroyed with 1 destroyer.
But the ardiluses and the Giant Kaltor will be very hard to kill with
1 destroyer and low tech weapons.
If your military resources are limited and the threat is not on your
actual bases or transports then leave them be for now
otherwise use your 3 destroyer fleet to take them out.
Keep in mind that pulling your main fleet out of position too far could have consequences
pirate vessels will copy designs from your empire and others to stay current.
They lurk around independent colonies, their own base and areas of interest
If the pirates are too far away for a destroyer to respond
Open the diplomacy screen
Select the pirate, speak to them and then pay a protection fee.
This fee is temporary and will expire and with it the truce is broken
an offer will be given at the end to form an alliance.
for now, decline the offer and if need be,pay another
protection fee to keep the peace.
If you accept an alliance with a pirate your reputation will take a hit and
you will pay for the pirates services on a monthly basis...So be aware.
To use the pirates for information
Select buy information
If they have a location of an independent colony and your money
saved and cash flow are in a good position, buy the colony location
If they have discoveries to sell you ,go ahead, but
keep your money at a healthy reserve at the start of the game.
Understand the risk for both as the colony or discovery could be:
too far away,
taken by the time you arrive
in another empires system,
you were going to find it soon anyway
and lastly in the case of a discovery - a empty location or a trap.
How to dispatch explorers to discoveries
A sector grid will be given with the message
Close the diplomacy screen
Zoom out to galaxy view, line up the grid location and you should see
a pulse telling you that this is an unexplored area of interest.
This is just for reference
Go to the empire navigation tool and select explorers
left, above selection panel
Remember, hovering over the explorers will give the yellow pulse to show its location
We are now searching for an explorer close to the discovery
that has the fuel to go there and return to a refueling point.
Select the explorer in the navigation tool that is closest to the
discovery so it is displayed in the selection panel
Now we look at the total distance it can travel by the dotted circle around the explorer
if it has no dotted circle it is either out of fuel or its fuel range
is farther than you can see.
Judge the distance and if it is within reason move the cursor
in the middle of the pulse and right click
If the area is in deep space you will not get a menu
otherwise select explore the system
Hit the space bar twice to make sure the explorer is now on its way.
To colonize a independent colony
Determine first where it is located
In the empire navigation tool select potential colonies, checker flag
If you need to, scroll down until you find the independent colony and select it
as you hover over the colony in the navigation tool it will again
give a yellow pulse to show you its location.
within 3 sectors of home is good for now
Read the description and find out if colonizing is possible or
are you forced to invade if you want this world
If there is a possibility that the population would accept a colony
select the checker flag below the selection panel
to build a colony ship and send it out to this planet.
If the colony is hostile and you can stand the reputation hit
while keeping in mind not to encroach on another empires territory
then it is time to build a troop ship and troops
make sure the independent colony is selected and centered and now
save the attack destination Ctrl – 1
Open the construction yards screen, top right
Build 1 troop ship and 2 destroyers
In the navigation tool –above selection panel
select colonies and click on your home world
in the selection panel double click the home world name blue
select the troops tab
hit recruit tab 4 times
if a warning appears set troop builds to manual
make 2 mental notes:
new troops start with a low troop strength and slowly get stronger
race is a modifier.
When the troop ship and destroyers are built put them in a new fleet
If it has not already, select the troop ship and hover over
the home planet until you get a troop compartment with an arrow.
Right click to load.
when the troop ship arrives over your home planet the troops will load
Now we are ready to go
Hit 1 to bring us back to the independent colony
Zoom out to system view
Click on fleets in the navigation tool
Select the fleet with troop carrier fleet and move the cursor over
the star with the colony
We want the fleet to get into the system but we must
make sure that we have a clear path.
When the fleet arrives
Press 1 again to bring up the colony
Click the selection panel to center
Pull up the fleets in the navigation tool
select the fleet with the troops and click on the planet to invade
Press 1 again to view the invasion progress when the troops are dropped.
realize that we could assign different F? keys to the fleet
and our home world to make this invasion even faster.
Just trying not to overload your experience.
< Message edited by pipewrench -- 1/11/2011 8:48:51 PM >