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Ship and Base design - When should I DIY ?

 
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Ship and Base design - When should I DIY ? - 1/3/2011 7:44:45 PM   
moonraker65


Posts: 556
Joined: 7/14/2004
From: Swindon,Wilts. UK
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Having played the game for a few days now and still learning, when should I take the plunge and take Ship and Base design off Auto and start tinkering ? Whilst learning to play the game I've been so far reluctant to take much off Auto.

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RE: Ship and Base design - When should I DIY ? - 1/3/2011 7:47:50 PM   
hewwo

 

Posts: 276
Joined: 4/22/2010
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I don't start taking it of auto until i'm in deep, deep **** because of to many wars. Otherwise the game becomes to easy :)

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RE: Ship and Base design - When should I DIY ? - 1/3/2011 8:01:30 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
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I always dive right in head first of any type of game, then when I hit a roadblock I head to the manual/galctopaedia or the forums.

If you have played these type of games, you will get the hang of it pretty quickly.

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RE: Ship and Base design - When should I DIY ? - 1/3/2011 8:59:43 PM   
BigWolf


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Joined: 3/31/2010
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It's all about personal preference
I refuse to let the AI design my ships since I have my own type of designs


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RE: Ship and Base design - When should I DIY ? - 1/3/2011 11:45:54 PM   
DasTactic

 

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I just use the AI ships until I get the first of the larger ship techs (280 I think). Then I build Cruisers kitted out to 280.

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RE: Ship and Base design - When should I DIY ? - 1/4/2011 12:52:07 AM   
pipewrench


Posts: 450
Joined: 1/5/2010
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come on over and I will try to help you moonraker

http://www.matrixgames.com/forums/tm.asp?m=2676622&mpage=1&key=&#2676622

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RE: Ship and Base design - When should I DIY ? - 1/4/2011 6:39:58 AM   
Tacit_Exit


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Joined: 4/12/2010
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I've played heaps and still leave design on auto, BUT I design certain ships/bases myself as I see fit/feel like it.

IMO this is the best way to start; designing every single category yourself can be overwhelming.

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RE: Ship and Base design - When should I DIY ? - 1/4/2011 9:29:48 AM   
moonraker65


Posts: 556
Joined: 7/14/2004
From: Swindon,Wilts. UK
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quote:

ORIGINAL: pipewrench

come on over and I will try to help you moonraker

http://www.matrixgames.com/forums/tm.asp?m=2676622&mpage=1&key=�



Thanks chap that looks like good stuff. When I've played my current game a bit more I'll try this out.

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RE: Ship and Base design - When should I DIY ? - 1/4/2011 2:33:45 PM   
gmot


Posts: 123
Joined: 11/22/2010
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I do a mix of automated and manual. I take it off auto right away, and then do the "upgrade selected" whenever a substantial tech is researched. I find that does a good job of the basic upgrading. Then I'll customize those as required - particularly the military ships and space ports. E.g. adding a long range scanner to the small space port - something the AI would never do on it's own. I don't bother customizing the civilian ships at all.

Don't find it much of a chore - actually like tinkering with the ship design. Although having drag and drop capability would make the ship design UI less cumbersome.

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RE: Ship and Base design - When should I DIY ? - 1/4/2011 3:51:04 PM   
Setekh


Posts: 178
Joined: 12/12/2010
From: Norfolk, England
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I leave quite a bit of stuff on auto in this game but I do all the designing myself.

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