OK, that was weird - I reloaded that game with the 32500 strength troopers - and now they're all 30k. Must have been a bug - 30k does indeed seem to still be the cap.
@ehsumrell1 - I don't think the ruins boost the strength cap. 30k seems to be the cap, regardless of any other bonuses.
I've found when playing wimpy races, that loading up 3 transports early on in the game, and using them to take over independent planets will work them up enough, so that when I finally get cloning facilities, I can pump out troops which can hold their own. I do 3 transports, as if I drop 15 on a planet with 1 defending troop, I can kill it off, get experience for all my troops and not take the usual "Teekan suicide squad" losses. Egads, but the little rats suck at combat. I tried invading Boskar worlds with green Teekan troops. I needed 10-1 odds to win! Ok, make that lemmings, not rats.
If you plan ahead, the troop strength reduction is quite inconsequential.
< Message edited by Kayoz -- 1/1/2011 11:22:09 PM >