From: Bedfordshire UK
Think carefully about that argument....: If you had an AI that was following the doctrine of that time exactly, and, hence, making exactly the same mistakes that the Soviets or Germans made at that time, you would only need to avoid a few mistakes as a well-versed player in history of warfare and would be able to exploit these mistakes and win the game with extreme ease. I think for most players, a game AI written "today" also needs to take into account that learning curve. From what I can gather here at the forums (is there a demo, or will there be one???), the AI here does a pretty good job at this.
I believe myself to be a player that can stick to doctrine and intentionally repeat historical mistakes for the sake of getting a more appropriate overall experience, but also I fail often to do things that were historically, but today seem unacceptably illogical (political maybe at that time) to me. Ideally, I would wish games to have an additional "difficulty" setting that lets AI pick its tactic, i.e. "historical/advanced hindsight doctrine", but such implementation is still beyond the level of most current AIs. Maybe as much as graphics have evolved over the past 15 years, and are rapidly converging on an almost steady-state of "realistic movie image", I would expect that AI development will be one of the next "distinguishing factors" of better games and might make rapid progress in the next couple of years.
There is a difference between an AI programmed to have the capabilities and behaviour of historical forces and an AI scripted to follow the exact actions of particular events. I don't think that anyone here wants to exactly reproduce history in their games, mostly they will want to try different strategies.
The game will have a mixture of both of the above, but what mix suits each player. Here it gets complicated - want to play revised German forces against historical Russians, standard Germans against Russians with revised armoured doctrine, what-if Hitler/Stalin had done this or that, and so on, and so on. There is are a huge variation of possible combinations, it not surprising that the developers would find this very difficult, if not impossible. The historical leaders designed their forces, equipment and doctrine without the benefit of the hindsight we enjoy and not to suit our replaying of the events.
Perhaps when large scale modding gets under way, scenarios and GC variations will appear that will go a long way to meeting the needs of most players, it's early days yet and there is a long road still to travel. I am looking forward to what follows, this is just the start.