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v1.01 Public Beta 2 Now Available!

 
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v1.01 Public Beta 2 Now Available! - 12/13/2010 6:32:14 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
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Hi Everyone,

This is a quick update to the public beta. It further improves mouse performance, and speeds up the AI turns, in addition to the original changes that primarily addressed the performance issues some customers were seeing on slower systems. You can download it here GGWarintheEast-Update-v101-Beta2.exe

v1.01 Beta 2 – December 13, 2010

  • Bug Fixes

    • Fixed mouse button handling which caused left button to be always active. (needed a small fix in engine)
    • Added fix for one more instance of the missing mouse click.
    • Reduced input polling during airstrike missions. AI should be faster, but more chances of black screens.
    • Fixed city bombing.
    • Fixed combat report when bombing the city.


v1.01 Beta 1 – December 10, 2010

  • New Features and Rules Changes

    • New Feature – Added ability to use custom fonts. Disabled automatic font reduction in high dpi settings. Instructions for setting up the use of custom fonts can be found at:
      http://www.matrixgames.com/forums/tm.asp?m=2645378
    • New Feature – Added Multiple Monitor support. Added new code to use the bounding box of the current monitor to control scrolling.
    • Formula adjustment – Toned down on the amount of disruption that ground units suffer when bombed by aircraft (in all air mission types).

  • Bug Fixes

    • Bug Fix – The / key no longer makes the AI take control during a human player turn.
    • Bug Fix – Improved mouse performance to correct occasional unresponsiveness with some mouse clicks.
    • Bug Fix – Reduced high CPU usage when idle with the map on the screen.
    • Bug Fix – Reduced the frequency and duration of appearance of a black screen during the AI’s turn.
    • Bug Fix – Fixed problems that could occur if the PBEM box was checked when a player created a new Multiplayer game. Now the PBEM box should not impact Multiplayer games in any way.
    • Bug Fix – Fixed the appearance of the options screen when maximized while in multiplayer mode.
    • Bug Fix –In the air unit detail window, changed the color of the text for switching between day/night operations to light blue.
    • Bug Fix – Fixed the overprinting of text on the VP Advantage line of the Victory screen at the end of the game when the screen is maximized.
    • Bug Fix – Prevented units not in a scenario from showing up as disbanded on the Losses screen.
    • Bug Fix – Fixed the appearance of the Yes/No dialog box so it will not cut off longer text that appears in the dialog and the actual Yes/No portion of the text.
    • Bug Fix – Fixed it so that all Soviet on map units that should be able to created (listed in the manual) are coming up in the game as creatable (if available by date).
    • Bug Fix – Made some miscellaneous bug fixes in the editor.



< Message edited by Andrew Loveridge -- 12/13/2010 6:45:06 PM >


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RE: v1.01 Public Beta 2 Now Available! - 12/13/2010 8:55:35 PM   
pvthudson01


Posts: 463
Joined: 10/7/2003
From: Chicago
Status: offline
We dont need 1 before we install 2 do we?

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RE: v1.01 Public Beta 2 Now Available! - 12/13/2010 8:57:01 PM   
Helpless


Posts: 15630
Joined: 8/27/2004
Status: offline
No, it is just a new exe.

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Pavel Zagzin
WITE/WITW/WITE-2 Development

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RE: v1.01 Public Beta 2 Now Available! - 12/14/2010 1:19:01 AM   
demyansk


Posts: 2663
Joined: 2/20/2008
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will a official patch be issued instead of using this one?

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RE: v1.01 Public Beta 2 Now Available! - 12/14/2010 1:21:10 AM   
Helpless


Posts: 15630
Joined: 8/27/2004
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quote:

will a official patch be issued instead of using this one?


Yes

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Pavel Zagzin
WITE/WITW/WITE-2 Development

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RE: v1.01 Public Beta 2 Now Available! - 12/14/2010 1:23:07 AM   
demyansk


Posts: 2663
Joined: 2/20/2008
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thanks for the tip, I always wait for the official, thanks, nice game

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RE: v1.01 Public Beta 2 Now Available! - 12/14/2010 1:43:46 AM   
CarnageINC


Posts: 2220
Joined: 2/28/2005
From: Rapid City SD
Status: offline
Do you have to start a new campaign to have these new features to become active?

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RE: v1.01 Public Beta 2 Now Available! - 12/14/2010 2:29:42 AM   
Abalieno

 

Posts: 19
Joined: 4/24/2007
Status: offline
Huge delay if you click an unit, then shift click to select another. Like a full second of delay on a decent PC. Also the clicking sound lags for a second.

Also, units are automatically selected if you move the mouse around while holding shift, without left clicking (not sure if this is intended, but it's also incredibly slow/laggy).

(in reply to CarnageINC)
Post #: 8
RE: v1.01 Public Beta 2 Now Available! - 12/14/2010 2:55:29 AM   
elmo3

 

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Yes if you hold shift while moving the mouse over other hexes then those units will be selected too.  That is how you add units to a deliberate attack.

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WitE alpha/beta tester
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Desert War 1940-42 beta tester

(in reply to Abalieno)
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RE: v1.01 Public Beta 2 Now Available! - 12/14/2010 3:19:47 AM   
Abalieno

 

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Why this design? "Shift" is universally used as a modifier, never as an "action". It's much more intuitive if one presses shifts and then clicks to add units to the selection.

(in reply to elmo3)
Post #: 10
RE: v1.01 Public Beta 2 Now Available! - 12/14/2010 3:49:28 AM   
Farfarer61

 

Posts: 698
Joined: 7/21/2004
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It seems to be faster when analyzing potential deliberate attacks - nice touch really.

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RE: v1.01 Public Beta 2 Now Available! - 12/14/2010 8:57:43 AM   
Helpless


Posts: 15630
Joined: 8/27/2004
Status: offline
quote:

Do you have to start a new campaign to have these new features to become active?


no

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Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to CarnageINC)
Post #: 12
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