From: Zagreb, Croatia
I will await comments.....don't think I saw some one play the Russians against the German AI in an AAR...
They (the developers) have said that the German 41 AI is the weakest one, due to the complexity of completing large encirclements. The AI needs some help in the 41 scenario to be challenging to a competent Soviet human player.
Myself I have full trust in Gary - the support for his titles has always been excellent, and they tend to work well at launch.
Oh, is the AI moddable a la Civ 4, or is that an hardcoded element?
I have played as Russian against German AI in the 1941 many times during Alpha/Beta.
For this to work the best some sort of adequate advantage is needed and this is exactly where one can change the game options (i.e. give, for example, 110% to assist the AI)!
The AI that would be grandmaster in such complex situation as is Barbarossa 1941 is impossible to ask for but, IMHO, AI is good and apt to task.
The biggest challenge, of course, will be against competent PBEM player but AI will give good playing time of hundreads of hours as well!
Also, pleas enote that the AI uses some scripted elements for scenario start (for example Barbarossa 1-2 turns) but after that it flexibly adjust to situation - it defends, it attacks and it probes for your weakness - don't expect to "steamroll" the AI in easy and leisure fashion!
BTW, the AI vs. AI games that I and other run showed remarkable resemblance to history of WWII Eastern front!
Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE