From: Birkerod, Denmark
BTW, guys, IMHO it would be useful for WitE beginners to:
Read manual (and it is huge )
Play some shorter scenarios "Road to..." against AI
Only then jump into PBEM bandwagon...
Oh no! You're saying that this game has a learning-curve?!
Damn.....Well, won't buy it then. I thought it would be like Checkers only with tanks.
Seriously though, it's not bad advice.
Tutorials are always good, and reading the manual at least once is probably a good idea too.
Though usually I find that I can't remember half of it anyway, and still prefer the 'learning-by-doing' approach.
Judging from the excerpt of the rulebook,it's fairly basic stuff for anyone who's played wargames for a while, so after playing for a few days (probably in a row) the flow of the game becomes clear and the manual can be reserved for those special case.....
"Now, I've got paratroopers jumping across the river into a mountain-hex, and with an artillery unit in support. So can I attach an alpine transport unit with my engineers, drop goats in inflatable boats and then ferry the artillery over the river before hauling it up the mountain?"
To me, there are two things that can make a game a 'monster'; scope and rules clarity.
Now, WitE clearly qualifies for the scope but that in itself isn't a problem as long as the rules are clear and the implications of ones actions are easily understood.
Something like HPS' PzC Moscow is a perfect example of this. It's big yes, but the mechanics are simple (well, reasonably so) and I never feel that I don't know what I'm doing.
It's far worse when the mechanics aren't clear, or if the information you need to make decisions isn't readily available.
The AGE engine is, at least to me, the best example of this. It's obviously a beautiful set of games, wonderfully adaptable engine, but I've yet to make it through turn 3 of any of them.
Too many things going on under the hood, and half the time I have no idea what is happening or why.
And don't even talk to me about WitP:AE........If you need a spread-sheet to understand what is going on, then that isn't a game, that's a second job.
But what I intend to do is go through the tutorials, and then play a few smaller scenarios against the AI.
After that, it's on to PBEM to find another beginner.
Given that all players are different and tend to focus on different things, I've found that I usually find stuff my opponent hasn't noticed and vice-versa, thus improving both our understanding of the game.
Granted, starting with a 41-45 campaign is probably not a wise decision, but with multi-player you get the opportunity to ask your opponent why he did what he did (and how for that matter).
I will obviously get spanked the first many games I play, which is fine by me.
I don't mind losing (well.....much) as long as I know why.
And one thing I love about wargamers, they are almost to a man a polite and informative lot.
Now....Release the damn thing already!