Pilots: CAP and Fatigue

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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MilRevKo
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Pilots: CAP and Fatigue

Post by MilRevKo »

I am flying CAP and escorting dive bombers out of Port Moresby in Feb 42. I have two groups of fighter and their fatigue is between 30+ - 40+ fatigue. I am trying to keep the fatigue down to a reasonable lvl and keep up the protection. I have set CAP to 70% & rest to 30 % for each group. Is this a reasonable approach...?

THX
Stultum est timere quod vitare non potes -Publilius Syrus
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cookie monster
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RE: Pilots: CAP and Fatigue

Post by cookie monster »

Try 60/40.

By trial and error you will get there.
Walloc
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RE: Pilots: CAP and Fatigue

Post by Walloc »

If u wana keep fatigue beloe 10ish with constand CAP over time u'll even hafta go down to 50/50 CAP/Rest.
Problem seems to be that the AI favors certain pilots in a squadron.
They will fly more mishes than others so their fatigue is "hard" to combat, even with "high" rest factors.

Hope it helps,

Rasmus
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RE: Pilots: CAP and Fatigue

Post by herwin »

ORIGINAL: MilRevKo

I am flying CAP and escorting dive bombers out of Port Moresby in Feb 42. I have two groups of fighter and their fatigue is between 30+ - 40+ fatigue. I am trying to keep the fatigue down to a reasonable lvl and keep up the protection. I have set CAP to 70% & rest to 30 % for each group. Is this a reasonable approach...?

THX

30% CAP, no rest.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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Bliztk
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RE: Pilots: CAP and Fatigue

Post by Bliztk »

Another idea is to try to have the CAP squadron with excess pilots. A 30 plane squadron can have IIRC 42 pilots, so if you are at 60% CAP and 40 rest, you are resting 24 pilots one day, and the next one the other 24 rest, so you do not accumulate fatigue at a great rate
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DivePac88
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RE: Pilots: CAP and Fatigue

Post by DivePac88 »

30% CAP, no rest.

If a large raid comes in, and your base has sufficient warning (radar), extra fighters above the 30% will scrabble.
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MilRevKo
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RE: Pilots: CAP and Fatigue

Post by MilRevKo »

Sorry, only play PBEM
Stultum est timere quod vitare non potes -Publilius Syrus
MilRevKo
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RE: Pilots: CAP and Fatigue

Post by MilRevKo »

THX, re: pilots and radar
Stultum est timere quod vitare non potes -Publilius Syrus
Djordje
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RE: Pilots: CAP and Fatigue

Post by Djordje »

ORIGINAL: MilRevKo

Sorry, only play PBEM

When Rasmus said AI, he meant game routine that works for you selecting your pilots to fly each day, not AI as your opponent.
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RUDOLF
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RE: Pilots: CAP and Fatigue

Post by RUDOLF »

I usem y cap on 70/30 - it works without any problems.  Make sure you have every squadron maxed out on Pilots,  the AI will favour some pilots but you will get some rotation.
I go down to 50/50 for 3 days every 64th day.
MilRevKo
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RE: Pilots: CAP and Fatigue

Post by MilRevKo »

Thanks,

Beginning to under stand the dynamics of the air groups.
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castor troy
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RE: Pilots: CAP and Fatigue

Post by castor troy »

ORIGINAL: DivePac88

30% CAP, no rest.

If a large raid comes in, and your base has sufficient warning (radar), extra fighters above the 30% will scrabble.


30% Cap and the non working land based radar at the moments you can expect some 15% of the fighters in the air... better to abandon the base completely of fighters then...
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Bullwinkle58
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RE: Pilots: CAP and Fatigue

Post by Bullwinkle58 »

ORIGINAL: MilRevKo

I am flying CAP and escorting dive bombers out of Port Moresby in Feb 42. I have two groups of fighter and their fatigue is between 30+ - 40+ fatigue. I am trying to keep the fatigue down to a reasonable lvl and keep up the protection. I have set CAP to 70% & rest to 30 % for each group. Is this a reasonable approach...?

THX

I don't know how the code math works, but I believe bases in the malaria zone have extra fatigue assigned per turn and the pilots in those regions need more Rest. In NG I use a rule of thumb of 50% Rest for long-term operations, and spurts of only 30% when needed operationally, but not for more than three days. More than that and fatigue can shoot into the 60s and 70s, or higher, very easily.
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DivePac88
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RE: Pilots: CAP and Fatigue

Post by DivePac88 »

ORIGINAL: castor troy

ORIGINAL: DivePac88

30% CAP, no rest.

If a large raid comes in, and your base has sufficient warning (radar), extra fighters above the 30% will scrabble.


30% Cap and the non working land based radar at the moments you can expect some 15% of the fighters in the air... better to abandon the base completely of fighters then...

What... radar does not work? [&:]
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castor troy
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RE: Pilots: CAP and Fatigue

Post by castor troy »

ORIGINAL: DivePac88

ORIGINAL: castor troy

ORIGINAL: DivePac88

30% CAP, no rest.

If a large raid comes in, and your base has sufficient warning (radar), extra fighters above the 30% will scrabble.


30% Cap and the non working land based radar at the moments you can expect some 15% of the fighters in the air... better to abandon the base completely of fighters then...

What... radar does not work? [&:]


lol, you must have missed lots of posts lately! [:D] Yeah, land based radar is out of order, going to be fixed with the next patch. IIRC, land based radar "works" and detects incoming raids but is then "overwritten" by the observers. Hence no radar detection from land based radar sets. Ship based radar works just fine (probably because there are no observers [:D]). Has been like this for months. Have you never realized that you only get a couple of minutes prewarning time during attacks on bases?
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RE: Pilots: CAP and Fatigue

Post by herwin »

ORIGINAL: castor troy
ORIGINAL: DivePac88

ORIGINAL: castor troy





30% Cap and the non working land based radar at the moments you can expect some 15% of the fighters in the air... better to abandon the base completely of fighters then...

What... radar does not work? [&:]


lol, you must have missed lots of posts lately! [:D] Yeah, land based radar is out of order, going to be fixed with the next patch. IIRC, land based radar "works" and detects incoming raids but is then "overwritten" by the observers. Hence no radar detection from land based radar sets. Ship based radar works just fine (probably because there are no observers [:D]). Has been like this for months. Have you never realized that you only get a couple of minutes prewarning time during attacks on bases?

That explains some things I've been wondering about...
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
d0mbo
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RE: Pilots: CAP and Fatigue

Post by d0mbo »

Combine the non working radar with your pilots playing scrabble and you've got some Kodak moments in the making! [:D]

ORIGINAL: castor troy

ORIGINAL: DivePac88

30% CAP, no rest.

If a large raid comes in, and your base has sufficient warning (radar), extra fighters above the 30% will scrabble.


30% Cap and the non working land based radar at the moments you can expect some 15% of the fighters in the air... better to abandon the base completely of fighters then...
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castor troy
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RE: Pilots: CAP and Fatigue

Post by castor troy »

If you want to have 50% in the air when the enemy comes calling then you´ve got to set them at least to 80% Cap. That way you will still lose lots of fighters on the ground but not as many as you would with a mini Cap setting while actually having a chance to also inflict some damage on the enemy. Of course then you just have to ignore that after one or two days all your pilots are at 40+ fat. Have raised this months ago... oh well

if I send my heavies out every day they won´t accumulate anywhere near the fat my fighter pilots get if set to Cap. If you want to Cap a base, you just have to live with it.
MilRevKo
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RE: Pilots: CAP and Fatigue

Post by MilRevKo »

Wow, I did miss the radar bug

As a side question what is an acceptable amount of fatigue for fights protecting a base like Port Morsbey in Feb 42?
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Bullwinkle58
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RE: Pilots: CAP and Fatigue

Post by Bullwinkle58 »

ORIGINAL: castor troy

If you want to have 50% in the air when the enemy comes calling then you´ve got to set them at least to 80% Cap. That way you will still lose lots of fighters on the ground but not as many as you would with a mini Cap setting while actually having a chance to also inflict some damage on the enemy. Of course then you just have to ignore that after one or two days all your pilots are at 40+ fat. Have raised this months ago... oh well

The problem with this plan is, of course, that highly-fatigued pilots don't fly either. An 80% CAP will gut your fighter protection in a few days, certainly less than a week. And you're back to losing the planes on the ground.

Depending on base location about the only thing you can do is have a rotation program for R&R and enough units to allow this. In some other cases you just have to accept a lower number of planes in the air, but with rested pilots.
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