Just to clarify, as said above:
- supply cap is the value in brackets (if any) next to daily supply value = daily amount of supply that can move into and via base (can be raised by building AF/Port/Fort size).
- supply and fuel limits = values in base screen upper right side = max amount of supply and fuel that can be stored to base without spoilage.
To beat the dead horse just a bit, as this has made a light bulb come on for me as well, in the bolded part above, do you mean parentheses instead of brackets? Are you referring to the line on the top left side of the base info screen captioned "Supplies", and where there is a flow restriction it has additionally, "(max ___") with a number in the blank?
If so, I now realize much better why Imphal won't build supplies. In fact, most of NE India, despite being on railroads, is starved on that "max" number. I had been focusing on the top right-side numbers which I now know are spoilage related. I had thought those were flow numbers, post-patch.
Yes. And as you build fortifications, airfields, and ports the cap increases.
Note also that part of India is fed by limited rail capacity (use the Y key to see what I mean).
Thanks. The notation is a bit confusing since organic supply generation, such as in some Chinese bases, uses a slash I believe, and no transport in is necessary.
I've used the Y key there, and I don't see what you mean, really. If it was narrow-guage RR I can easily see that there would be less capacity, but is 300 tons a day on even a small railway too much? I'm not up on my railroad tech, but that seems like a very few cars.
The supply transportation cost per major railroad hex is 1 whereas it is 2 per minor railroad hex. And before you ask, the cost per main road hex is 3, secondary road it is 5 and for trail it is 10.