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Possible Bugs?

 
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All Forums >> [Current Games From Matrix.] >> [Age of Muskets] >> For Liberty! & 1848 >> Possible Bugs? Page: [1]
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Possible Bugs? - 10/20/2010 9:18:24 PM   
Mark Breed


Posts: 317
Joined: 9/4/2003
From: Orange County, CA
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I have a few issues that don't seem to be right.

(1) Cavalry unsuccessful in evading a non-cavalry force.

(2) Cannons not being included in the battle (two separate events, one very significant).

I do have the file copies for review. Where do I send them.

Regards,
Mark
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RE: Possible Bugs? - 10/22/2010 11:40:14 AM   
HussarGames

 

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1. You must set your cavalry to cautious / retreat to surely evade a non-cavalry force. Use these settings for recon.
2. Heavy cannons are very slow and they have little chance to participate in regular battles. They have increased chance to participate in or against fortified positions. Regular cannons will not participate in full force either and this is also affected by terrain and weather. Eg. Do not expect your artillery to show up if its raining and you are attacking in the mountains.

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RE: Possible Bugs? - 10/22/2010 6:47:08 PM   
Mark Breed


Posts: 317
Joined: 9/4/2003
From: Orange County, CA
Status: offline
(1) My cavalry was/is set to cautious / retreat and is still being forced into battle.

(2) My cannon were part of a garrison in a fort when attacked.

Regards,
Mark

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Post #: 3
RE: Possible Bugs? - 10/22/2010 9:48:47 PM   
Mark Breed


Posts: 317
Joined: 9/4/2003
From: Orange County, CA
Status: offline
Another issue just came up. I had an American cavalry force of less than 500 men again set to cautious / retreat attacked by an army of 2,800 and 23 cannon. Instead of withdrawing it stayed and fought, which caused an adjoining American army of 3,000+ join the battle. Not only did the army join in, but the leader who was a higher rank and had better values did not assume command of the battle.

Regards,
Mark

(in reply to Mark Breed)
Post #: 4
RE: Possible Bugs? - 10/22/2010 9:57:02 PM   
Mark Breed


Posts: 317
Joined: 9/4/2003
From: Orange County, CA
Status: offline
It appears that supplies a fort generates will only feed the garrison. Is this correct? I say this because when I have a force show up at a fort, the supplies keep decreasing even though the fort is showing a stockpile of supplies. I have to transfer units to the garrison in order to get them fed.

Thank you for your support in these matters.

Regards,
Mark

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Post #: 5
RE: Possible Bugs? - 10/25/2010 10:50:45 PM   
kool_kat


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Joined: 7/7/2008
From: Clarksville, VA.
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Another bug report:

I did note a "bug" on my British 1776 Oct Week I turn. Event interface indicated British New York reinforcements, but no new troops appeared on the map at New York!

Note - I had British units occupying New York... and have been in control of NY for almost 1 year!

< Message edited by mwest -- 10/25/2010 10:52:08 PM >


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Regards, - Mike

"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein

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RE: Possible Bugs? - 10/25/2010 11:38:19 PM   
Mark Breed


Posts: 317
Joined: 9/4/2003
From: Orange County, CA
Status: offline
And, I had a cavalry unit just surrender after being repeatedly attacked by infantry even thought it was set to retreat / cautious the entire time! Could it be the readiness level is over-riding the cavalry/infantry rule? If so, I think that this should be corrected. Tired horses can still outrun a man on foot.

Mark

< Message edited by Mark Breed -- 10/25/2010 11:41:21 PM >

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