n01487477
Posts: 4777
Joined: 2/21/2006 Status: offline
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quote:
ORIGINAL: jomni quote:
ORIGINAL: n01487477 Easier said than done; but the economics of Japan is actually far easier than people are led to believe. The fact that you guys use flow charts, spreadsheets and tracker acutally makes people think it is a complicated mess. Do you really have to "count the beans" to win? I believe playing Japan is enoyable if someone can win by just an imprecise management of the economy but master the war fighting. But if I'm wrong then it's too bad. Anyway, the hard part is actually tracking and clicking the screen. And this is the reason why I'm not playing Japan in Grand Campaign. If only the Japanese economy can run on autopilot then WITP would be the perfect game. Isn't anyone asking for an enhaced automated and streamlined economic management for Japan? No. But a lot are asking for more clickable stuff like pilot training, search arcs... sigh... :( Jomni, we will continue to disagree on this point ... Sure "No" you don't have to count beans to win, the odds are stacked against any Japanese player anyway, but managing it can help your cause. How hard is it really to set up a few convoys ? balance your engines and airframes? and look at a bit of shipping ? As one fine general stated "tactics are for amateurs, professionals study logistics ... " And actually once set up it does run pretty much like clockwork... if you want to take logistics out of the Pacific War then the game has absolutely nothing to do with what happened in '41-45. You could set up and play a modified game, where all the resources and oil were already in Japan, but that sort of nullifies one of the Japanese reasons for going to war though. Or I believe by turning off production in the editor you could mould the production around what is required (still this would be a bit of work) In the end it is far simpler to set a few things up and let them run; change it when you need to and get on with playing to learn. Witp had this, AE has a little more ... it aint hard, it aint perfect and no amount of you telling me so will change my mind. With all the posts you've made negating this you could have learned the simple nature of what you need to do a few times over or made a scenario that achieves your aims. Dumbing down stock AE, if it could be called that would be nice for some ... but then I'd be playing PTO2.
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