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All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Planning a new Interactive AAR... Page: [1]
[Poll]

Planning a new Interactive AAR...


1941 Germans
  18% (8)
1942 Germans
  4% (2)
1943 Germans
  6% (3)
1944 Germans
  11% (5)
1945 Germans
  6% (3)
1941 Soviets
  11% (5)
1942 Soviets
  4% (2)
1943 Soviets
  11% (5)
1944 Soviets
  20% (9)
1945 Soviets
  4% (2)


Total Votes : 44


(last vote on : 10/18/2010 9:30:41 AM)
(Poll will run till: -- )
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Planning a new Interactive AAR... - 9/20/2010 3:51:28 PM   
Erik Rutins

 

Posts: 36903
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...and I'm taking suggestions regarding what side (Soviet or German) and what year (1941-1945) we should play. Post here and let me know what you prefer!

< Message edited by Erik Rutins -- 9/21/2010 12:27:01 AM >


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Post #: 1
RE: Planning a new Interactive AAR... - 9/20/2010 4:18:01 PM   
Gerry4321

 

Posts: 874
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Hello Erik:

How about a combined arms from late war. I would like to see how people handle those heavy-hitting AFVs. If I understand it, in many cases a hit meant a kill.

Great idea!

Gerry

(in reply to Erik Rutins)
Post #: 2
RE: Planning a new Interactive AAR... - 9/20/2010 5:33:00 PM   
pensfanvw


Posts: 82
Joined: 1/3/2009
From: Owosso, MI.
Status: offline
July/August '41 as the Soviets. Like to see how the AI handles the Germans on the offensive.

(in reply to Erik Rutins)
Post #: 3
RE: Planning a new Interactive AAR... - 9/20/2010 5:34:10 PM   
dazoline II


Posts: 400
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Soviet assault against a German entrenchment in late 44. Include the ISU 152 and german AT.

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Post #: 4
RE: Planning a new Interactive AAR... - 9/20/2010 5:37:11 PM   
Mad Russian


Posts: 13256
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From: Texas
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ROFL!!! Well, you did ask them for suggestions!

Good Hunting.

MR


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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to dazoline II)
Post #: 5
RE: Planning a new Interactive AAR... - 9/20/2010 5:40:58 PM   
gijas17


Posts: 199
Joined: 8/12/2006
From: due north
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Stalingrad trainstation in 42' playing as the Germans.

or... Kursk 43' defending as the Soviets.

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- Adolf Hitler


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Post #: 6
RE: Planning a new Interactive AAR... - 9/20/2010 7:07:51 PM   
Mobius


Posts: 10339
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From: California
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quote:

ORIGINAL: gijas
Stalingrad trainstation in 42' playing as the Germans.

The Train station might be good for that.

quote:

ORIGINAL: gijas
or... Kursk 43' defending as the Soviets.
Lot of those. Zveroboy was a Soviet scenario before it became part of a German campaign.

(in reply to gijas17)
Post #: 7
RE: Planning a new Interactive AAR... - 9/20/2010 8:21:09 PM   
RocketMan


Posts: 718
Joined: 7/19/2004
From: Delaware, USA
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Something early war. I know everybody loves playing with the latest and greatest toys, but I find it interesting to have to make do with second tier equipment.

(in reply to Mobius)
Post #: 8
RE: Planning a new Interactive AAR... - 9/20/2010 8:55:02 PM   
jamespcrowley

 

Posts: 424
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From: Chichester UK
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The push on Moscow '41 -heavy on Infantry and Arty, light on armour.

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Cheers

Jim

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Post #: 9
RE: Planning a new Interactive AAR... - 9/20/2010 9:12:09 PM   
wodin


Posts: 10772
Joined: 4/20/2003
From: England
Status: offline
I want to see how infantry are modeled....thats an area of a game that seems far harder to get right than AFV combat...

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Post #: 10
RE: Planning a new Interactive AAR... - 9/21/2010 12:28:06 AM   
Erik Rutins

 

Posts: 36903
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi guys,

I added a poll to the top message - please make your vote there! I am also reading all the posts, but the poll will make it easier to narrow things down.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to wodin)
Post #: 11
RE: Planning a new Interactive AAR... - 9/21/2010 2:49:01 AM   
heinrich55

 

Posts: 353
Joined: 5/31/2004
Status: offline
Erik,
How about something in or around Stalingrad. Perhaps a push through a built-up area, some armor trying to support a desperate German infantry attack. That way we'd see some Soviet infantry versus armor, perhaps. There is just something about Stalingrad.....

Heinrich55

(in reply to Erik Rutins)
Post #: 12
RE: Planning a new Interactive AAR... - 9/21/2010 3:52:13 AM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline
Boy oh boy. Soviets get no love.

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Post #: 13
RE: Planning a new Interactive AAR... - 9/21/2010 10:09:55 AM   
wodin


Posts: 10772
Joined: 4/20/2003
From: England
Status: offline
I went with Soviets '43....one because as someone said the Soviets get no love and two would like to see a Kursk scenario with the Soviets...

though really deep down I want the Germans anytime of the war....

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Post #: 14
RE: Planning a new Interactive AAR... - 9/23/2010 2:33:56 AM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
Hello Erik:
I will be happy with whatever scenario you choose.
Thanks,
Gerry

(in reply to wodin)
Post #: 15
RE: Planning a new Interactive AAR... - 9/23/2010 5:49:07 PM   
diablo1

 

Posts: 994
Joined: 2/27/2010
Status: offline

quote:

ORIGINAL: Erik Rutins

...and I'm taking suggestions regarding what side (Soviet or German) and what year (1941-1945) we should play. Post here and let me know what you prefer!

quote:

Post here and let me know what you prefer!


I'd prefer you release the patch you promised us 2 years ago.

(in reply to Erik Rutins)
Post #: 16
RE: Planning a new Interactive AAR... - 9/23/2010 6:11:26 PM   
british exil


Posts: 1732
Joined: 5/4/2006
From: Lower Saxony Germany
Status: offline
What about some real house to house fighting, battles in the train yard or the factories in Stalingrad?

Mat


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"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS

(in reply to diablo1)
Post #: 17
RE: Planning a new Interactive AAR... - 9/23/2010 6:14:09 PM   
Erik Rutins

 

Posts: 36903
Joined: 3/28/2000
From: Vermont, USA
Status: offline
diablo1,

If you prefer not to be entertained while you wait, that's fine, but I think everyone else is happy to know that this is a real release, it's coming very soon and that we're sharing more information on it as we finish it up. If you want earlier access to it, you are welcome to sign up to the testing team if you have enough time to contribute.

Looks like the 1944 Soviets won the poll (1941 Germans, 1941 Soviets and 1943 Soviets tied for second place), with quite a few requests for more infantry combat. That doesn't match the preset scenarios precisely, but I will come up with a good Random battle to fit the bill. I'll post again soon with the start of the new AAR.

Regards,

- Erik




_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to diablo1)
Post #: 18
RE: Planning a new Interactive AAR... - 9/24/2010 1:52:10 AM   
heinrich55

 

Posts: 353
Joined: 5/31/2004
Status: offline
Erik,
Very nice. We are looking forward to it.

Heinrich55

(in reply to Erik Rutins)
Post #: 19
RE: Planning a new Interactive AAR... - 9/28/2010 4:15:27 AM   
Erik Rutins

 

Posts: 36903
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi guys,

Sorry for the delay, some personal issues have slowed me down, I will start the new AAR ASAP.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to heinrich55)
Post #: 20
RE: Planning a new Interactive AAR... - 10/1/2010 9:45:17 PM   
RocketMan


Posts: 718
Joined: 7/19/2004
From: Delaware, USA
Status: offline
I notice that now 1944 Soviets and 1941 Germans are now tied in the poll.

Edit: And now 1941 Germans lead by 1 vote.

< Message edited by RocketMan -- 10/2/2010 1:49:25 AM >

(in reply to Erik Rutins)
Post #: 21
RE: Planning a new Interactive AAR... - 10/17/2010 11:17:35 PM   
british exil


Posts: 1732
Joined: 5/4/2006
From: Lower Saxony Germany
Status: offline
When is the new AAR going to kick off?

Suspense is killing me.

Mat


_____________________________

"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS

(in reply to RocketMan)
Post #: 22
RE: Planning a new Interactive AAR... - 10/18/2010 1:00:50 AM   
rickier65

 

Posts: 14214
Joined: 4/20/2000
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quote:

ORIGINAL: british exil

When is the new AAR going to kick off?

Suspense is killing me.

Mat



I think MR had planned to do one, you might check his last AAR thread.

Thanks
rick

(in reply to british exil)
Post #: 23
RE: Planning a new Interactive AAR... - 10/18/2010 2:23:59 AM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
I'd not planned one like Eric did but I could. There is a particular village that needs taking.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to rickier65)
Post #: 24
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