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Siege Surrender

 
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Siege Surrender - 9/7/2010 12:42:27 AM   
Sorta

 

Posts: 189
Joined: 11/30/2009
Status: offline
Hi all,

Do you know the mechanism for a siege surrender to happen, assuming the correct surrender settings were chosen? Is it meant to be automatic or is there a variable?

I've tried to create a surrender situation after a breach but always ends in a battle.

Regards, Angus
Post #: 1
RE: Siege Surrender - 9/11/2010 2:44:43 PM   
Sorta

 

Posts: 189
Joined: 11/30/2009
Status: offline
Hi all,

Is siege surrendering working on your games?


quote:

Hi all,

Do you know the mechanism for a siege surrender to happen, assuming the correct surrender settings were chosen? Is it meant to be automatic or is there a variable?

I've tried to create a surrender situation after a breach but always ends in a battle.

Regards, Angus

(in reply to Sorta)
Post #: 2
RE: Siege Surrender - 9/11/2010 6:49:52 PM   
Dancing Bear

 

Posts: 1003
Joined: 2/21/2008
Status: offline
I ran a quick test, and the surrender of an non-corps garrison seems to work just fine. However, it appears that corps in cities may always fight, no matter what orders you give them. This looks like a bug to me. Perhaps standing orders for corps inside cities are being ignored. Has anyone else seen this?

I have not tried to see what happens with file exchange siege battles for cases where there is more than one garrison type present amongst the defenders. I don't know if upon a breach, the defender receiving the game file from the attacker has the option anywhere to surrender.

(in reply to Sorta)
Post #: 3
RE: Siege Surrender - 9/11/2010 11:22:01 PM   
Dragonis

 

Posts: 3
Joined: 9/11/2010
Status: offline
With 1.07.02 it doesn't work for anything I have tried. I tried all of the options you can pick.

(in reply to Dancing Bear)
Post #: 4
RE: Siege Surrender - 9/12/2010 1:14:10 AM   
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Posts: 189
Joined: 11/30/2009
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Thanks D'Bear - just ran tests and had the same results as you: Garrison surrendered but Corps fought.

(in reply to Dragonis)
Post #: 5
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