Don't agree with this at all. Yes, some units did have some shifts in personal. Overall certain units, especially in the German army became more veteran or elite because they were called upon over again over again to handle 'putting out fires' on the front. It's sheer nonsense if you think that there was even a deliberate attempt to average out unit exp across German army formations.
I wouldn't say that it's sheer nonsense...I'll admit, I haven't read any German Army books that go into this, but I don't think it's a stretch to say that in some situations they might have mixed inexperienced troops with experienced ones to help out the noobies, etc. That sounds reasonable to me, but again, I don't have any facts on this, so if you know the opposite to be the truth, fine. Either way, I don't think it's just "crazy talk" to suggest such a thing...I mean, for Christ's sake, Vic designed the game this way, maybe he knows what he's doing....
Please do a little research before saying such a ridiculous statement about armies leveling out experience by continuously shuffling around personal.
Again, it doesn't seem that ridiculous to me...and I don't think posting an opinion about something light in nature on a game forum should require research, etc. We're all just talking here, there's no need to get all uppity about it, and there's no need to infer that someone's opinion is ridiclous. Look, I think you're opinion is cool, I think it's a good idea, there's no problem here.
How could you even think that any army would attempt to break up core units and the soldiers that have been fighting with each other over years.
Heck I don't know, it sounded good when he said it...geez, sorry.
If you read just a few books on the platoon level(pick any nation) you'll soon seen the overall theme of men wanting to get back with their buddies on the front.
No offense, but I hardly think this statement proves the point..."men wanting to get back with their buddies" means that experience wasn't spread around? Seems a little anecdotle...
In any event, there's no need to get uptight about these things, I agree with you that handling experience the way you would like it would be very cool to have in the game. The only issue I have with that way of doing it is that there is the possibility of creating these insanely powerful units by having them only fight in battles that they will easily win, etc....that to me seems kind of gamey and ahistorical.
Now, listen, don't go off on me for saying that, it's just something I'm saying off the top of my head and I haven't researched it at all!!