I don't think that really addresses my problem, though. If it were a simple case of losing money, sure, but it's hard to even tell if I'm actually gaining or losing money at this point.
At one point during a game month I'll have 10,000 credits, then later in the month I'll be 15,000 credits in debit. The next month my cash on hand will jump back up to 15,000 credits, then it will drop back to 10,000 credits in debt. The cycle will just keep repeating.
This fluctiation is normal in this game. The spaceport income (money from new private sector ships), resort income, and money from foreign trade are too variable in this game to give you a fixed amount to count on. The only things you can do are:
1) try to keep ships maintenence cost under tax income .. a rough cap on the size of your fleet.
2) I've never been able to get as much from resort income as I'd like .. I recomment redesigning your "resort bases" to include at least 2 labs of each of the 4 research types. This way, if you build a resort base near a scenic black hole & it doesn't pay off in resort income, you're at least getting a 600% boost in science (in other words, you're getting 6 times the value of each research lab for the cost of one lab: 6 labs for the price of one).
3) I've noticed that foreign trade income doesn't pick up dramatically until you get the "rare" luxuries. Once you get a rare luxury you'll be on easy street as far as income goes ... just make sure you have at least one foreign trade rout.
4) Keep taking more & more planets, each planet you get increases your income. This is the only "sure fire" method of income increase. You don't need spaceports in every system .. I usually build them only in the most strategic & far flung systems as a direct aid in exploration.
5) Early in the game you get a lot of donations or gifts from some independant colonization or defeated pirates. This trickles off to zero as the game goes on.
6) I've found way of the ancients government to be the most income friendly government, but I only tried one other gov type and my income tanked quickly: way of darkness (or something like that), it also resulted in numerous defections and uprisings. I think democracy & way of ancients are the most favorable for both income & minimizing revolts.
7) I never pay tribute to pirates or what not, haven't since my first game and don't ever plan to .. the consequence is that it requires extra military planning on the players part to avoid serious damage, especially early in the game .. My opinion on pirates is that a good offense is the best defense.
< Message edited by rk0123msp@mindspring -- 9/1/2010 12:26:01 AM >
Not tho' the soldier knew
Someone had blunder'd:
Theirs not to make reply,
Theirs not to reason why,
Theirs but to do and die: