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ADMIRALS WE NEED THEM!

 
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ADMIRALS WE NEED THEM! - 8/28/2010 8:31:50 PM   
Simulation01


Posts: 540
Joined: 5/12/2010
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I posted this on the Star Ruler forums a few minutes ago, but I think it would be an Awesome idea for this game too.

Ok, what i'm thinking about is the ability to split your empire up into military zones that would be overseen by an one Admiral for each zone. These Admirals would not govern colony's...they would govern all military forces within those zones. The admirals would be able to do things like patrol the borders of your empire and in the event of war could be set to either a defensive stance or an offensive stance. That is to say that you would be able to set up a strategy for the AI Admiral and have him/her/it invade your enemy to the extent to which your strategy has dictated. You would also be able to take command personally, but you would have the option of delegating wars to your Admirals. These admirals would also be given new ships and equipment based on priority's that you are able to set....say the Orion sector is a hot bed of rebellion and discontent, so you give them more resources than say your home system sector which is secure and content...or you want to prepare for an invasion of the weakling state knows as "suckitall"...well you would increase the percentage of ships and supplies that flow to that sector until it has the resources you believe capable of waging your just war. In the event that you form an alliance with multiple Empires...something like NATO...you would then contribute to an integrated command structure and you would send a percentage of ships and supplies to the Grand Admiral of the Alliance!

_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
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RE: ADMIRALS WE NEED THEM! - 8/28/2010 9:18:26 PM   
OberonDark

 

Posts: 64
Joined: 3/29/2010
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This is one thing I've always wanted in many games but none acutally pull it off effectively. Letting your AI control fleets and ships at the moment just isn't cutting it if you want to get anything done with your military.

(in reply to Simulation01)
Post #: 2
RE: ADMIRALS WE NEED THEM! - 8/28/2010 9:35:16 PM   
Simulation01


Posts: 540
Joined: 5/12/2010
Status: offline

quote:

ORIGINAL: OberonDark

This is one thing I've always wanted in many games but none acutally pull it off effectively. Letting your AI control fleets and ships at the moment just isn't cutting it if you want to get anything done with your military.



Conquest:Frontier wars had Admirals, but nothing like white I've described....I really haven't seen anything quite like this and this coupled with my Diplomacy suggestion would really complete one of my major game wishes of all time. If no one else will do this...then it is my goal to one day create a game with the Admirals and Diplomacy suggestions I've made as its base.....that is to say that it would have those things even if the graphics portion sucked.

_____________________________

"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson

(in reply to OberonDark)
Post #: 3
RE: ADMIRALS WE NEED THEM! - 8/29/2010 3:23:40 AM   
the1sean


Posts: 854
Joined: 5/11/2010
From: Texas, USA
Status: offline

quote:

ORIGINAL: Simulation01

I posted this on the Star Ruler forums a few minutes ago, but I think it would be an Awesome idea for this game too.

Ok, what i'm thinking about is the ability to split your empire up into military zones that would be overseen by an one Admiral for each zone. These Admirals would not govern colony's...they would govern all military forces within those zones. The admirals would be able to do things like patrol the borders of your empire and in the event of war could be set to either a defensive stance or an offensive stance. That is to say that you would be able to set up a strategy for the AI Admiral and have him/her/it invade your enemy to the extent to which your strategy has dictated. You would also be able to take command personally, but you would have the option of delegating wars to your Admirals. These admirals would also be given new ships and equipment based on priority's that you are able to set....say the Orion sector is a hot bed of rebellion and discontent, so you give them more resources than say your home system sector which is secure and content...or you want to prepare for an invasion of the weakling state knows as "suckitall"...well you would increase the percentage of ships and supplies that flow to that sector until it has the resources you believe capable of waging your just war. In the event that you form an alliance with multiple Empires...something like NATO...you would then contribute to an integrated command structure and you would send a percentage of ships and supplies to the Grand Admiral of the Alliance!


This was successfully done in Romance of the Three Kingdoms, a very fun 4X game set in medieval China at the start of the Three Kingdoms period. Very cool feature, and the AI did it fairly well, provided that you assigned decent characters to do the job (characters with stats, kinda like the heroes in Master of Orion 2, I loved that feature).

(in reply to Simulation01)
Post #: 4
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