From: Texas, USA
Yes the Devs have touched on this subject as far as the income indicator, and it is hard to show a real cash flow because like Igard said it fluctuates wildly. So never base whether you are doing well on just the cash income.
Now as far as pirates go, NEVER pay them a monthly fee of 3k. I believe it still is not listed on your expenses.
These pointers should get your empire up and running nicely.
Never give into to terrorism.
Very well put. I play "Many Pirates", with "Restless Aggression" settings (or higher aggression occassionally, but sometimes its not as much fun if every other race in the galaxy is frothing at the mouth so badly that they cant do anything but shoot at your trade ships). I do well on these settings, so I have to put in my 2 creds
First off, make sure to purchase a couple of extra automated escorts/frigates to do escort duty and partol the stars. Definitely follow lordxorn's advice on Destroyers as well.
Next, dont forget that without an exploration ship or three, you wont find that pirate base so that you can blow it up. Reconnaissance and Intel are priceless.
Lastly, NEVER EVER PAY THE PIRATES!, especially in the early game! That 3000 credits could have bought you tons more warships every month. The other problem is that with the credits you give them, the pirates will just buy more ships! Now, you might say "I need the space to build up my fleet". However, most likely the pirates will be working their trade on somebody else, boosted with the money that you gave them. By the time you stop paying ransom, the problem will have worsened exponentially.
PS: Also, make sure you arent queuing up tons of colony ships, just one at a time early on if you are having money issues. You pay upkeep while they are constructing. In my current game I think that I am upkeeping like 30, and the majority arent even airborne yet, but I can afford it
< Message edited by the1sean -- 8/20/2010 11:32:58 AM >