Thanks for all replies. Just checked all the games you mentioned and Front series looks like something I might be interested.
One point needs clarification for me though. Sarge said that;
A World at War is the evolution of the original Third Reich. My Advanced Third Reich map eats an entire dining room table at the minimum. About the same footprint as World in Flames for practical purposes.
but once I compared the official product pages of WiF and AWaW, it seems that while the latter comes with four 75cmX55cm maps, WiF (upcoming ed.) is played with six 115cmX85cm maps. So, I assume that for aWaW, a 160cmX120cm table will be enough while WiF necessitates a considerably larger space. If that is right, I believe I can find some place at home for the game.
But still, complexity is an issue. Just purchased Pursuit of Glory (GMT) and managed the commplexity of it. But I am not sure if I have the patience to learn a game that is more complex that that. Anyway, thanks for your help. I will read the manuals of aWaW and any of those front games and make my decision.
My Charlie Kibler drawn A3R Advanced Third Reich map (which is only the eastern Atlantic and European/Western Russia to the Urals and down to the North African theatre including the Middle East when set up sits nicely on my 4x6 gaming platform with a total measured paper map footprint of exactly 30"x 43 1/4" made from 2 30" x 22" panels.
This is of course not the rebuilt game that is A World at War which as I mentioned evolved out of Third Reich -> Advanced Third Reich/Rising Sun -> Global War 2000 (original name) -> A World at War which in order to add the refinements developed to account for Pacific naval realities, has a slightly merged concept.
This is the game components description
1.1 A WORLD AT WAR COMPONENTS
1.1 A WORLD AT WAR COMPONENTS:
1.11 A World at War contains the following components:
A. Four unmounted 22" by 30" mapsheets (two for the European theater and two for the Pacific theater).
B. Ten counter sheets.
D. Research and Diplomacy Tables booklet.
E. Scenario booklet.
F. Eight Player Aid Cards.
G. Four Naval Status Charts.
H. Codebreaking and oil effect cards.
I. Research, diplomatic, economic and other record sheets.
J. Force pool record sheets for each major power.
K. Naval and unit construction sheets for each major power.
L. Eight six-sided dice.
That likely results in a game that sits on a footprint of 30" x 88" or in other words a standard 4'x8' 3/4" particle board sheet should be just fine (and can be stored easier than a 4'x8' table I might add.
The game uses very few charts n tables of size, but has enough book keeping pages to keep track of the games various paperwork (yes there is paperwork in board games :)).
I don't have statistics handy for a fully set up World in Flames game using the add on maps you will find existing between a standard game's European and Pacific theatre maps.
But when I was sorting out what would fit and what would not fit on my current budget of 4' x 6' worth of available surface, I was able to find that game's maps ate the whole table and wanted more. But then I have the Scanadinavian map wanting to extend beyond my budgeted space, and the maps were beyond my 6' width potential, so I just plain didn't bother recording the numbers as it was clear I might as well play my favourite (A3R) if I had to make the choice.
I am an A3R champion by the way :)
This is a quote of the Board Gamer Geek description of John Prado's Third Reich.
Avalanche Press' re-release of the original classic. This is a significant overhaul based on the Avalon Hill 3R, and has nothing to do with the later Advanced 3R. There has been dramatic simplification and streamlining, however. Gone is the CRT, replaced by a Columbia-esque "roll lots of dice" combat resolution system. The whole front/option system has been revised with an "HQ activation marker" system: each nation buys activation markers for HQs, land, and air units, and puts them in a cup. Turn order is then determined by draws. Naval and air systems have been overhauled and simplified: sea zones now regulate movement. Tactical air support is now limited to being equal to the strength of the attacker/defender, not three times. Also includes 1938 (Spanish Civil War boils over to a general European conflict) and 1945 scenarios (Western Allies and Russia fall out after collapse of Germany).
I was unable to locate map sizes, but then they have released a Deluxe map sized version as well. So I guess there is more than one size. It is not Third Reich as is mentioned, but is an evolved concept based on it. Might even be perfectly acceptable to you (your call on that one).
The long story short. Whatever game of grand strategy you choice, the host location likely wants to purchase a 4' x 8' sheet of something 3/4" and provide maybe a cloth to pad the surface of whatever table volunteers to be the base. You can always trim the panel to fit. But chances are you need to consider a minimum size of 3.5 foot x 4.5 foot.
I went with 4' x 6' mainly as I play ASL, and my HASL maps are damn big.
< Message edited by Les_the_Sarge_9_1 -- 8/9/2010 2:36:14 PM >
I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.