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Allied coordination on CV's

 
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Allied coordination on CV's - 8/5/2010 6:09:14 PM   
Zigurat666


Posts: 372
Joined: 9/26/2008
Status: offline
Well thats about it for my fleet...
There did not seem to be any coordination penalties this turn for a Feb 42 battle between KB (6CV+1CVL) versus Allied (4CV+1CVL)
Not to mention a horrendous attack result from the Jap planes after his cap failed to eliminate almost any of the attack planes. Jap pilot experience was also high...
Also interesting was my attack was in Thunderstorms while right next store where I was was light rain...Hmmmmm
Not sure since I dont really analyze stuff as much as other players but I,ve been having a real rough time with almost everything since latest patch/screwjob was put in

Morning Air attack on TF, near Port Moresby at 95,130

Weather in hex: Thunderstorms

Raid detected at 120 NM, estimated altitude 9,000 feet.
Estimated time to target is 45 minutes

Japanese aircraft
A6M2 Zero x 61
B5N2 Kate x 146
D3A1 Val x 125



Allied aircraft
F2A-3 Buffalo x 19
F4F-3A Wildcat x 14
F4F-3 Wildcat x 30


Japanese aircraft losses
A6M2 Zero: 5 destroyed
B5N2 Kate: 13 destroyed, 40 damaged
D3A1 Val: 3 destroyed, 15 damaged

Allied aircraft losses
F2A-3 Buffalo: 1 destroyed
F4F-3 Wildcat: 2 destroyed

Allied Ships
CV Saratoga, Bomb hits 1
CV Yorktown, Bomb hits 1, Torpedo hits 4, heavy fires, heavy damage
CV Enterprise, Torpedo hits 1, on fire
CV Lexington, Torpedo hits 1, on fire
CL Achilles
DD Flusser
CL Leander
DD Patterson
CVL Hermes, Torpedo hits 3, on fire, heavy damage
CL Emerald
DD Benham
CL Perth
DD Ellet
DD Gridley, Torpedo hits 1, on fire, heavy damage
DD Craven
DD Maury
CL Helena
DD Mahan



Aircraft Attacking:
16 x D3A1 Val bombing from 6000 feet
Naval Attack: 1 x 250 kg SAP Bomb
20 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
24 x D3A1 Val bombing from 6000 feet
Naval Attack: 1 x 250 kg SAP Bomb
23 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
17 x D3A1 Val bombing from 6000 feet
Naval Attack: 1 x 250 kg SAP Bomb
18 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
14 x D3A1 Val bombing from 6000 feet
Naval Attack: 1 x 250 kg GP Bomb
17 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
25 x D3A1 Val bombing from 6000 feet
Naval Attack: 1 x 250 kg SAP Bomb
21 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
18 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
24 x D3A1 Val bombing from 6000 feet
Naval Attack: 1 x 250 kg SAP Bomb
11 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo

CAP engaged:
VF-2 with F2A-3 Buffalo (0 airborne, 9 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 23000 , scrambling fighters between 6000 and 23000.
Time for all group planes to reach interception is 42 minutes
1 planes vectored on to bombers
VF-3 with F4F-3 Wildcat (0 airborne, 7 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 23000 , scrambling fighters between 5000 and 23000.
Time for all group planes to reach interception is 36 minutes
4 planes vectored on to bombers
VF-42 with F4F-3 Wildcat (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 23000 , scrambling fighters between 5000 and 23000.
Time for all group planes to reach interception is 26 minutes
VF-6 with F4F-3A Wildcat (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 23000 , scrambling fighters between 6000 and 23000.
Time for all group planes to reach interception is 42 minutes
1 planes vectored on to bombers
VMF-211 Det with F4F-3 Wildcat (0 airborne, 4 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 23000 , scrambling fighters between 7000 and 23000.
Time for all group planes to reach interception is 36 minutes
2 planes vectored on to bombers
VMF-221 with F2A-3 Buffalo (0 airborne, 4 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 23000 , scrambling fighters between 6000 and 23000.
Time for all group planes to reach interception is 26 minutes
2 planes vectored on to bombers

Heavy smoke from fires obscuring CV Yorktown
Heavy smoke from fires obscuring CV Lexington
Heavy smoke from fires obscuring CV Enterprise


Morning Air attack on TF, near Port Moresby at 94,130

Weather in hex: Light rain

Raid spotted at 40 NM, estimated altitude 20,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero x 62



Allied aircraft
Swordfish I x 12
F2A-3 Buffalo x 17
F4F-3A Wildcat x 13
F4F-3 Wildcat x 31
SBD-2 Dauntless x 53
SBD-3 Dauntless x 107
TBD-1 Devastator x 60


Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
Swordfish I: 3 destroyed
F2A-3 Buffalo: 1 destroyed
F4F-3A Wildcat: 1 destroyed
F4F-3 Wildcat: 3 destroyed
SBD-2 Dauntless: 9 destroyed, 22 damaged
SBD-3 Dauntless: 7 destroyed, 16 damaged
TBD-1 Devastator: 10 destroyed, 8 damaged

Japanese Ships
CV Zuikaku, Bomb hits 5, heavy fires, heavy damage
CV Shokaku, Bomb hits 5, heavy fires, heavy damage
CV Akagi, Bomb hits 4, Torpedo hits 1, on fire
CV Soryu, Torpedo hits 1, on fire
CV Hiryu, Bomb hits 3, heavy fires, heavy damage
BB Kirishima, Bomb hits 2
CVL Shoho, Bomb hits 6, Torpedo hits 2, and is sunk
CV Kaga, Bomb hits 4, Torpedo hits 2, heavy fires, heavy damage
DD Hamakaze
BB Hiei, Bomb hits 4, on fire
CA Tone, Bomb hits 2, on fire
DD Nenohi, Bomb hits 3, heavy fires, heavy damage
DD Wakaba
CA Chikuma, Bomb hits 2, on fire
DD Tanikaze, Bomb hits 2, heavy fires, heavy damage



Aircraft Attacking:
8 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
9 x SBD-2 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
14 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
10 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
15 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
15 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
8 x SBD-2 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x SBD-2 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
13 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
11 x Swordfish I launching torpedoes at 200 feet
Naval Attack: 1 x 18in Mk XII Torpedo
6 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
9 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
7 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
9 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
3 x SBD-2 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
5 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x SBD-2 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-2 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-2 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-2 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb

CAP engaged:
Akagi-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 6 minutes
Kaga-1 with A6M2 Zero (0 airborne, 6 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 13 minutes
Soryu-1 with A6M2 Zero (3 airborne, 8 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 6 minutes
Hiryu-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 6 minutes
Shokaku-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 6 minutes
Zuikaku-1 with A6M2 Zero (0 airborne, 6 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 17 minutes
Shoho-1 with A6M2 Zero (2 airborne, 4 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 6 minutes

Heavy smoke from fires obscuring CVL Shoho
Heavy smoke from fires obscuring CV Akagi
Heavy smoke from fires obscuring a Japanese BB
Heavy smoke from fires obscuring CV Hiryu
Heavy smoke from fires obscuring CA Chikuma
Heavy smoke from fires obscuring DD Nenohi
Heavy smoke from fires obscuring CV Kaga
Heavy smoke from fires obscuring CA Tone

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Post #: 1
RE: Allied coordination on CV's - 8/5/2010 6:10:34 PM   
Zigurat666


Posts: 372
Joined: 9/26/2008
Status: offline
Oh and for the record to eliminate my favorite element of this game the insidious "FOGGGGGGG of WARRRRRRRR"
None of the Jap CV's will make it home.

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Post #: 2
RE: Allied coordination on CV's - 8/5/2010 6:53:48 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
Well sitting here in my 5th floor office with corner windows overlooking Knoxville it is bright and sunny...yet less than 20 miles away to the north over the next ridge I can clearly see a Thunderstorm....and 20 miles to the west it appears to be raining.

Sounds like the gods of chance simply aren't smiling on you... the Allied TF commander was able to hide in a squall line.

< Message edited by treespider -- 8/5/2010 6:54:34 PM >


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Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Zigurat666)
Post #: 3
RE: Allied coordination on CV's - 8/5/2010 6:55:56 PM   
Nomad

 

Posts: 4702
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
And remember, if the too many aircraft check is failed that only means that the chance of an uncordinated attack is doubled. Even if the Allies failed the check for having too many aircraft, they still could have passed the actual coordination check.

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Post #: 4
RE: Allied coordination on CV's - 8/5/2010 7:15:07 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Doh!
No weather gods today for you.

I can feel your pain. Looks like a hard turn to digest.

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Post #: 5
RE: Allied coordination on CV's - 8/5/2010 7:27:58 PM   
Puhis


Posts: 1730
Joined: 11/30/2008
From: Finland
Status: offline

quote:

ORIGINAL: Zigurat666


Aircraft Attacking:
16 x D3A1 Val bombing from 6000 feet
Naval Attack: 1 x 250 kg SAP Bomb
20 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
24 x D3A1 Val bombing from 6000 feet
Naval Attack: 1 x 250 kg SAP Bomb
23 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
17 x D3A1 Val bombing from 6000 feet
Naval Attack: 1 x 250 kg SAP Bomb
18 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
14 x D3A1 Val bombing from 6000 feet
Naval Attack: 1 x 250 kg GP Bomb
17 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
25 x D3A1 Val bombing from 6000 feet
Naval Attack: 1 x 250 kg SAP Bomb
21 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
18 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
24 x D3A1 Val bombing from 6000 feet
Naval Attack: 1 x 250 kg SAP Bomb
11 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo



Your dive bombers did not dive bomb, not even glide bomb. So I guess they were flying at "wrong" altitude.

I your battle allied dive bomber's accuracy was about 30 %, which is maybe a bit too high. After last patch I also lost my 4 CV KB - I just didn't lose all the carriers, I lost every single ship except 1 BB and 1 DD (I lost 4 CV, 1 BB, 2 CA, 1 CS, 1 CL and 4 or 5 DDs). That time allied dive bomber's accuracy was 39 %.

Maybe both of us got really bad dice rolls, but I think there is a reason to keep an eye on these results...

(in reply to Zigurat666)
Post #: 6
RE: Allied coordination on CV's - 8/5/2010 9:28:17 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Puhis hit the mark.
That were level bomb attacks.

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Post #: 7
RE: Allied coordination on CV's - 8/5/2010 9:33:07 PM   
KenchiSulla


Posts: 2854
Joined: 10/22/2008
From: the Netherlands
Status: offline
--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ponape at 119,107

Weather in hex: Clear sky

Raid detected at 40 NM, estimated altitude 15,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero x 56
B5N2 Kate x 95
D3A1 Val x 64



Allied aircraft
F4F-4 Wildcat x 38


Japanese aircraft losses
A6M2 Zero: 2 destroyed
B5N2 Kate: 6 destroyed, 41 damaged
D3A1 Val: 2 destroyed, 10 damaged

Allied aircraft losses
F4F-4 Wildcat: 2 destroyed

Allied Ships
CV Enterprise, Bomb hits 6, Torpedo hits 1, heavy fires, heavy damage
DD Conyngham
CV Yorktown, Bomb hits 2, Torpedo hits 4, and is sunk
CA Chicago, Bomb hits 4, heavy fires
BB North Carolina, Bomb hits 1, Torpedo hits 7, and is sunk
CL Helena
DD Downes, Bomb hits 2, heavy fires, heavy damage
CA Salt Lake City, Bomb hits 4, on fire
DD Shaw, Torpedo hits 2, and is sunk
CA Portland, Bomb hits 4, on fire
DD Clark
DD Cassin, Torpedo hits 1, on fire, heavy damage
CA Indianapolis, Torpedo hits 1
DD Tucker
CL Nashville
DD Mustin



Aircraft Attacking:
4 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
23 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
7 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
26 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
2 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
17 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
22 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
5 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
15 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
9 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
3 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
7 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
2 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb

CAP engaged:
VF-2 with F4F-4 Wildcat (2 airborne, 5 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 4000 and 11000.
Time for all group planes to reach interception is 7 minutes
VF-3 with F4F-4 Wildcat (2 airborne, 6 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 13000 and 15000.
Time for all group planes to reach interception is 15 minutes
VF-42 with F4F-4 Wildcat (2 airborne, 6 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 5000 and 15000.
Time for all group planes to reach interception is 16 minutes
VF-6 with F4F-4 Wildcat (0 airborne, 6 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 3000 and 10000.
Time for all group planes to reach interception is 24 minutes
VF-71 with F4F-4 Wildcat (2 airborne, 5 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 26 minutes

Heavy smoke from fires obscuring DD Downes
Heavy smoke from fires obscuring CV Enterprise
Heavy smoke from fires obscuring CA Chicago
Heavy smoke from fires obscuring CA Portland


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Truk at 118,104

Weather in hex: Light rain

Raid spotted at 40 NM, estimated altitude 21,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
A6M2 Zero x 36



Allied aircraft
F4F-4 Wildcat x 84
SBD-3 Dauntless x 110
TBD-1 Devastator x 18
TBF-1 Avenger x 54


Japanese aircraft losses
A6M2 Zero: 2 destroyed

Allied aircraft losses
F4F-4 Wildcat: 4 destroyed
SBD-3 Dauntless: 2 destroyed, 9 damaged
TBD-1 Devastator: 2 destroyed, 2 damaged
TBF-1 Avenger: 1 destroyed, 12 damaged

Japanese Ships
CV Akagi, Bomb hits 3, heavy fires
CA Mogami, Bomb hits 5, heavy fires
CV Hiryu, Bomb hits 4, on fire, heavy damage
BB Hiei, Bomb hits 8, on fire
CV Kaga, Bomb hits 3, heavy fires, heavy damage
BB Ise
CV Soryu, Bomb hits 4, heavy fires
BB Kirishima, Bomb hits 6, Torpedo hits 1, on fire
BB Yamashiro, Torpedo hits 1
BB Nagato, Torpedo hits 2
DD Ikazuchi
CA Tone, Bomb hits 1, on fire
CA Chikuma
DD Kagero
DD Sazanami, Bomb hits 2, heavy fires
DD Makigumo, Bomb hits 1, on fire
BB Yamato, Torpedo hits 3, heavy damage



Aircraft Attacking:
9 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
18 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
15 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
1 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
11 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
17 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
1 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
17 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
18 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
8 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
11 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
2 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
1 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
1 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
5 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb

CAP engaged:
Akagi-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 20 minutes
Kaga-1 with A6M2 Zero (2 airborne, 5 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 4 minutes
Soryu-1 with A6M2 Zero (2 airborne, 6 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 4 minutes
Hiryu-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 4 minutes

Heavy smoke from fires obscuring CV Soryu
Heavy smoke from fires obscuring a Japanese BB
Heavy smoke from fires obscuring CV Akagi
Heavy smoke from fires obscuring CA Mogami
Heavy smoke from fires obscuring CV Hiryu
Heavy smoke from fires obscuring DD Sazanami
Heavy smoke from fires obscuring BB Hiei

37 bomb hits for 110 Dauntless divebombers and a few torps (with a few duds according to replay) for 72 TBs on the allied side - in light rain

23 bomb hits for 64 D3A1 Vals, 16 torps for 95 Kates - in clear weather

The only thing I wasnt happy about was the targetting of only two taskforces by my airgroups (Japan). The other carriers didnt even get attacked, assuming the North Carolina was in a TF with either Yorktown or Enterprise. I think this has something to do with grouping in more TF in the same hex.

< Message edited by Cannonfodder -- 8/5/2010 9:43:28 PM >


_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to Puhis)
Post #: 8
RE: Allied coordination on CV's - 8/5/2010 9:43:31 PM   
RUDOLF


Posts: 261
Joined: 4/29/2010
Status: offline
Max 150 A/c for allied CV TF in 42, 175 in 43 and 200 in 44.
Jap has 200 max pr CVTF from 41.

(in reply to KenchiSulla)
Post #: 9
RE: Allied coordination on CV's - 8/5/2010 9:44:55 PM   
KenchiSulla


Posts: 2854
Joined: 10/22/2008
From: the Netherlands
Status: offline
july 1942

Allied aircraft
F4F-4 Wildcat x 84
SBD-3 Dauntless x 110
TBD-1 Devastator x 18
TBF-1 Avenger x 54

Is range to target a factor? This looks like perfect coordination to me.....

_____________________________

AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor

(in reply to RUDOLF)
Post #: 10
RE: Allied coordination on CV's - 8/5/2010 9:56:17 PM   
rtrapasso


Posts: 22643
Joined: 9/3/2002
Status: offline

quote:

ORIGINAL: Cannonfodder
This looks like perfect coordination to me.....


i think that's what he is complaining about.

As mentioned above, just because you exceed the "max number" does not necessarily mean you will have a coordination failure, but rather the chances of failure are increased.

(in reply to KenchiSulla)
Post #: 11
RE: Allied coordination on CV's - 8/5/2010 10:07:37 PM   
Sredni

 

Posts: 705
Joined: 9/30/2004
From: Canada
Status: offline

quote:

ORIGINAL: RUDOLF

Max 150 A/c for allied CV TF in 42, 175 in 43 and 200 in 44.
Jap has 200 max pr CVTF from 41.



The manual on page 167 says 1943 = 150 + rnd (150)

Which always struck me as pointless and I've just stuck all my carriers together and bedamned the uncoordination. With 150 max (+ whatever rnd 150 is) there's a good chance even 2 carriers together are going to be uncoordinated, so I've gone by the thought that it's just better to keep everything together and throw all the planes I can get into one big ball and just let them sort themselves out.

If it's 175, then two carriers is 180 planes, and there'd be a pretty good chance (I think?) that you'd have proper coordination. I might split my carriers into 2 CV groups if so mebbe.

(in reply to RUDOLF)
Post #: 12
RE: Allied coordination on CV's - 8/5/2010 10:50:05 PM   
VSWG


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quote:

ORIGINAL: Sredni

150 + rnd (150)

rnd (150) = a random value between 0 and 150. So there's a die roll, a number between 0 and 150 is picked, this number is added to 150, and the sum is compared to the number of planes in the TF.

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Post #: 13
RE: Allied coordination on CV's - 8/5/2010 11:02:26 PM   
Kwik E Mart


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i'm curious how the two CV forces ended up one hex from each other...was there a reaction on one or both forces?

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Post #: 14
RE: Allied coordination on CV's - 8/5/2010 11:21:28 PM   
DesertedFox


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Being the allied player in question here, I can shed some more light on my set up.

There were three Allied TFs in a single hex, the KB was 1 hex away.

All three Allied TFs had 15 ships, one was a surface TF with a couple of BBs etc. The other two were carrier TFs each with 2 American carriers and one of them had the Hermes.

In answer to "i'm curious how the two CV forces ended up one hex from each other...was there a reaction on one or both forces? " there was no reaction to each other, we just happened to end up 1 hex away from each other.

(in reply to Kwik E Mart)
Post #: 15
RE: Allied coordination on CV's - 8/5/2010 11:58:02 PM   
Arnhem44


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You know it's knife fighting range when Devastators get into the fight.

It's timely this topic came up,  Cannon vs Arnhem occurred in Jul '42 game time, the USN CVs were in single CV TFs to avoid the coordination penalties, looking at the combat replay, it was obvious that the IJN didn't even get a peek at some of the US CVs, it occurred to me that it seemed like what I was doing was very much like swarming a bunch of ships in single ship TFs to lessen the chance any one ship would be the target of an airstrike. Would a strike package target all ships in a hex regardless of what TF they were in or are TFs treated as separate entities?

Early war CV TFs like TF16,17 and 18 were all centred around single Yorktown classes during the dark days of early '42 so it's not like what I was doing was gamey, however if the game really treats TFs as separate entities bunching single CV TFs in a single hex would seem to increase the chances that some CVs wouldn't get targeted at all, I guess putting the CVs in adjacent hexes would give my opponent a fairer shot while diluting his strike package and I would still have mutually supporting spillover CAP but I don't like giving freebies, so, should I carry on forming single CV TFs and deny my opponent a fair shot at all my CVs or spread them out in adjacent hexes and hope for the best when the Death Star appears off my port bow in the morning search phase?

PS. Cannon, for the record, since we're on neutral ground, looking at the numbers, 1 TB squadron and at least the equivalent of 1 DB squadron (after discounting scouts) didn't make the attack, so you could have been looking at something worse than the Soryu and God knows what else being glorified coral reefs right now. /end trash talk

PPS. Did Yamato bite it? :p (aww, come on, you gotta give me credit for trying)

(in reply to VSWG)
Post #: 16
RE: Allied coordination on CV's - 8/6/2010 12:27:22 AM   
CapAndGown


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quote:

ORIGINAL: Arnhem

You know it's knife fighting range when Devastators get into the fight.

It's timely this topic came up,  Cannon vs Arnhem occurred in Jul '42 game time, the USN CVs were in single CV TFs to avoid the coordination penalties, looking at the combat replay, it was obvious that the IJN didn't even get a peek at some of the US CVs, it occurred to me that it seemed like what I was doing was very much like swarming a bunch of ships in single ship TFs to lessen the chance any one ship would be the target of an airstrike. Would a strike package target all ships in a hex regardless of what TF they were in or are TFs treated as separate entities?

Early war CV TFs like TF16,17 and 18 were all centred around single Yorktown classes during the dark days of early '42 so it's not like what I was doing was gamey, however if the game really treats TFs as separate entities bunching single CV TFs in a single hex would seem to increase the chances that some CVs wouldn't get targeted at all, I guess putting the CVs in adjacent hexes would give my opponent a fairer shot while diluting his strike package and I would still have mutually supporting spillover CAP but I don't like giving freebies, so, should I carry on forming single CV TFs and deny my opponent a fair shot at all my CVs or spread them out in adjacent hexes and hope for the best when the Death Star appears off my port bow in the morning search phase?

PS. Cannon, for the record, since we're on neutral ground, looking at the numbers, 1 TB squadron and at least the equivalent of 1 DB squadron (after discounting scouts) didn't make the attack, so you could have been looking at something worse than the Soryu and God knows what else being glorified coral reefs right now. /end trash talk

PPS. Did Yamato bite it? :p (aww, come on, you gotta give me credit for trying)



The game no longer operates like this. Strike packages target hexes now, not task forces. That is why the BBs were targeted by the same strike that hit the carriers, even though they were in different task forces.

(in reply to Arnhem44)
Post #: 17
RE: Allied coordination on CV's - 8/6/2010 12:44:34 AM   
Halsey

 

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From what I see from the poster's other threads is that he's still playing WITP.

Take a break and play against the AI to hone the new skills required for AE.

Then try another PBEM.


(in reply to CapAndGown)
Post #: 18
RE: Allied coordination on CV's - 8/6/2010 1:46:16 AM   
Arnhem44


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quote:

ORIGINAL: cap_and_gown

The game no longer operates like this. Strike packages target hexes now, not task forces. That is why the BBs were targeted by the same strike that hit the carriers, even though they were in different task forces.



Well that's news I wanted to hear, thanks cap! The thing is the BB was riding shotgun for one of the 2 CVTFs hit, not in a separate STF. I also just had a relook at the ships highlighted in the combat report and all of them came from either of the CVTFs that were targeted, not one of the other CVTFs ships appears in that combat report, not doubting you mate, just putting my observation out there.

(in reply to CapAndGown)
Post #: 19
RE: Allied coordination on CV's - 8/6/2010 4:50:38 PM   
KenchiSulla


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PPS. Did Yamato bite it? :p (aww, come on, you gotta give me credit for trying)


quote:

PS. Cannon, for the record, since we're on neutral ground, looking at the numbers, 1 TB squadron and at least the equivalent of 1 DB squadron (after discounting scouts) didn't make the attack, so you could have been looking at something worse than the Soryu and God knows what else being glorified coral reefs right now. /end trash talk

PPS. Did Yamato bite it? :p (aww, come on, you gotta give me credit for trying)


Two of your DB squadrons attacked a small tanker convoy to the SE of Truk, so only a TB squad didnt lift then. And yes, I could have fared a lot worse.... But you got lucky as well - PUNK It was like Forrest Gump - RUN Forrest RUN, though my Betty screen at Kwaja.... Damn Thunderstorms..

About Yamato, I could tell you but then I would have to kill you.... And I want to finish our game

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Post #: 20
RE: Allied coordination on CV's - 8/6/2010 10:41:43 PM   
Zemke


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Is this a PBEM game?

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Post #: 21
RE: Allied coordination on CV's - 8/9/2010 4:57:49 AM   
jay102

 

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It is confirmed that air strikes now target all ships in a HEX instead a TF. But how does the AAA work? Do they eat full AAA from all TFs in hex? Does it mean single CV TF is outdated? At least from OP's log, the mega USN CVs TF performed well. This leads to another question that is it better for air combat TF disregarding the 15 ships limit? You put as many CV, BB and CA as possible in TF to get more AAA and absorb damage.




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Post #: 22
RE: Allied coordination on CV's - 8/9/2010 5:06:13 AM   
Alfred

 

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In classic WITP, and AFAIK it remains the case in AE, that having up to 15 ships in a surface/CV TF meant that each ship contributed 100% of its AA. However the 16th ship contributed a bit less than 100% of its firepower, the 17th ship contributed a bit less than the 16th ship, the 18th a bit less than the 17th...and so on. Hence having more than 15 ships resulted in the aggregate AA firepower being greater but at an efficiency cost (ie ships 16-25 could have formed a second TF at 100% AA firepower).

Having multiple single CV TFs is still relevant in terms of launching coordinated aircraft strikes.

Alfred

(in reply to jay102)
Post #: 23
RE: Allied coordination on CV's - 8/9/2010 5:22:44 AM   
jay102

 

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The point is whether the new TF of 16-25 ships actually contribute their full AA firepower in combats. Let's say there are 4 single CV TFs in a hex following each other, each with 15 ships. When air strikes coming, do the AA from all ships of different TF unleash in full power against enemy aircraft?

(in reply to Alfred)
Post #: 24
RE: Allied coordination on CV's - 8/9/2010 5:34:35 AM   
Alfred

 

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No.

Alfred

Edit: Sorry, misunderstood your post. Yes if you removed the 16th-25th ships from the enlarged TF and placed them in a new TF so that they were now ships 1st-10th, they contributed 100% of their AA. But I reiterate that was definitely the case in classical WITP and AFAIK it hasn't changed in AE but other than a developer who can be 100% certain that in chainging to hex targetting, something else wasn't altered.

Alfred

< Message edited by Alfred -- 8/9/2010 5:39:02 AM >

(in reply to jay102)
Post #: 25
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