Depends what type of game I'm playing as to whether I think 3D is necessary or not. For some reason, when graphics are 3D they have to be good to impress me, bad 3D graphics are worse than 2D from my point of view. However, if a game is 2D I've already decided beforehand that cutting edge graphics aren't important (otherwise I wouldn't have bought it).
A good example of where 3D messed things up - Neverwinter Nights was god awful with its boring 3D repetative terrain, the Baldurs Gate games (to which Neverwinter Nights was a follow up) were fantastic with their 2D handrawn environments.
On the other hand, games where 3D is great are games like Crysis and Call of Duty etc, they look fantastic, and they need to to keep me impressed.
I guess I can see where you're coming from. I've always been a strategy game player and not much into first person shooters. I think I've only played a couple of these in my life, maybe the D&D gold box games were the last first person shooter I've played. Strategy games usually don't involve as much 3d as other games (relatively speaking).
I've never been much of a FPS fan. Number 1 for me has been strategy games, number 2 are railroad games & other. Sid Meier's RRs is a very good game and I've logged a good bit of time with it. Even this game has 3D mountains, but I really don's see it as necessary (just more visual), and though the train graphics are cool and I like the train sounds, I like the strategy elements of the game much more. Unlike 4x games which are based on expansion (one of the X's), train games are typically based more on efficiency (more track = more cost = more time to delivery & getting your payoff, so usually less track is better). Typically, the heart of RR games is about efficiency: get the crude oil to the refineries and pick up the fuel and it get it to the city with the least "costs" as possible (least track over flattest terrain with cheapest but fastes engine). The most expensive train engines are usually faster but they also cost more. Anyway, RR games have a great dimension of strategy that's typically not found in 4x; that's why I like them.
< Message edited by rk0123msp@mindspring -- 8/4/2010 7:55:15 PM >
Not tho' the soldier knew
Someone had blunder'd:
Theirs not to make reply,
Theirs not to reason why,
Theirs but to do and die: