From: Ottawa, Canada
From my perspective, I see this as being by design, rather then a bug. Only the devs know for sure and perhaps they can shed a little light on this for us?
I had the same thing happen to me. Once I had a fleet in the area guarding my constructor, all ships repaired by my constructor immediately became mine.
Now, here is something really interesting to which I do not know if it was of my own doing or not. I found another large alien capital ship, which looked similar to the World Destroyer, and I began repairing it. I had a small fleet parked by it for claiming.
The AI sent in a repair ship to work on it, as well as a few of their own warships.
Now, here is the interesting part. It appears that, the AI knowing I was going to claim a potentially potent weapon, decided to take their own warship and blow up the wreck my constructor was working on!
Now, again, it only appears that this occurred, at least to me. It maybe that a constructor working on an alien wreck of unknown design has a small chance of destroying the wreck. I would like to think the AI was that smart and not a result of my own repair engineers messing up.
ORIGINAL: Chris H
I'm using the latest patch v1.06 but I noticed the problem with an earlier version.
I was happily repairing a large number of abandoned ships in a system that I control (1 planet with space port and defense base) plus a fleet with 8 ships. I sent the fleet away to threaten another empire when suddenly the constructorships doing the repair had no mission. On inspection they had repaired the ships there were working on BUT the ships repaired did not belong to me. They belonged to an empire that had a military ship at the location.
I reloaded to a point before I moved the fleet away but that did no good.
I then sent the fleet to the area where the abandoned ships are and now the ships do belong to me when they are repaired.
Is this by design or a bug?
< Message edited by dpazuk -- 8/5/2010 5:59:26 PM >
Blah Blah Blah