The point is not that they are important or not, is that we are used to them now. It will be headhache to reach an agreement on which rule to drop and not. The group that did not get there favorite optional rule might just not buy the game. What I try to say is that for grognard to buy it, it will need to be as the paper game is, otherwise it will lose its appeal for those that have played the game before and more so to those who are still playing it regularly. I hope I can make you understand the feeling. btw most optional rule where here to simplifie the boardgame to make it more manageable for poor human mind, nearly all optional rules are consider a plus or to say otherwise are the true rules, and the option is to not use then if you dont have the time or place. I hope it helps you umderstmds our point of view.
I am very happy that people who don t know the game are interested in it, don t take me wrong.
Thank you Skanvak for your clarification on how you feel about rules, I feel your pain[where have we heard that before] You speak of the Grognard buying this game well IMHO this game wont make any money for Matrix or Steve if the general gaming public does not buy it, and do you think they will care about all these extra rules they only want a game that is playable, remember War in the Pacific great game if your retired and dont have a family to feed and take care of and have 12 hours a day to give to it [time element] It seems to me everytime I ask a legitimate question about this game it turns into a semi-war which is not what I meant it to be, Geez guys every rule cant be that important could it I am sure every board game player will buy this game, is there any idea [estimate] how many players have the board game?
I´m not sure the analogy to War in the Pacific is accurate. Games designed as computer games from scratch have a LOT of little details and values for each and every unit etc, simply because when you are not limited to a set number of counters with fixed values you can do that. MWiF, being based on a boardgame, is actually... shall we say "chunky" in comparison. The tactical and strategic options in WiF are at least as interesting, but the time you spend on the game are spent on making choices, not micromanaging a zillion units. (Most strategic computer games these days, <hrrmmm Paradox hrmmm>, swamp their games with a thousand details and chrome to cover up the fact that the AI sucks, hoping people will be happy just building detailed stuff.)
A lot of the optional rules are actually such a standard to most WiF groups. They add a lot in play value but don´t really require a lot of extra time to play. If one wanted to make AI programming a little easier with regards to effects of optionals, I think it would make more sense to make some of the optionals always included instead of discarding any.
Hi Phelan thank you for your thoughts appreciate it, I think I am being a little misunderstood about the rules thing, what I was comparing was MWIF vs WITP time element meaning both are a monster[size] of a game and I have seen posts where a lot of players have now put it in storage, on the hard drive of course. The reason seems to be in donating so much time to it at the cost of family needs and if your single your social life [married people dont have any] My whole point and now it seems not a good one was how do we [meaning Steve not us] get this game to the customer, Steve showed me a couple posts back what he has to go through just on a small segment of naval moves and if he has to do that with every rule coming down the pike I think our wait will be very long indeed, it is not a dig of anykind, to me its telling it like it is.