Sorry henri51, but I don´t know what exactly your problem is. There is a broad spectrum of AARs in this forum, each individually shaped by his creator.
I actually spend more time reading AARs than I spend playing the games.I will take a look at those recommended by Smeulders (thx for the suggestions).
People are free to write what they want, but the ones that I am interested in are ones that emphasize the big picture and that minimize useless information. For example, instead of a ten-page report pasted from the game, a sitrep would say:" The Japanese attacks down the Malayan Peninsula continued with heavy casualties of around 5000 on both sides, but the British units retreated 50 Km. At this rate, they will have retreated all the way to Singapore in two weeks. In the meantime, the situation in China remained stationary, whereas British units made slow progress in Burma. A sea battle developed in the Gulf of Thailand between a Japanese task force consisting of 2 BBs, 4 cruisers and 12 destroyers and a US task force consisting of 1BB, 6 cruisers, 8 destroyers; the Japanese lost 1 BB and 4 destroyers and the US lost 4 cruisers and 3 destroyers. One Japanese BB and 2 cruisers were damaged and 2 US cruisers and 3 US destroyers were damaged."
I fail to see what interest there is (except for the player himself of course) in knowing how many shots from each cruiser and destroyer missed, although I understand that there are some who are interested in such details.I also understand that it is a lot easier to paste a computer report than to extract the essential information from it.
Anyone can stretch a 10-page report into 100 pages, but to do the opposite without losing essential information is the mark of a good writer. Advice on how to write a good CV is to have a one-page summary on the top page; if a person's whole life can be summarized on one page, it should be possible for a battle.
This is not a criticism of those writing AARs, and should be taken as an observation.But if I had my way, there would be no pasted reports from the game (except pictures) in AARs. My viewpoint is probably influenced by my profession as a professor: I once refused to review a Masters thesis that was 1000 pages long on the basis that either the thesis was too good for a Masters thesis or else it contained more useless information than was acceptable.
EDIT: INdeed Smeulders, I found a good AAR by Cuttlefish. Here is a typical page of his AAR:
Malaya: the Imperial Guard Division, moving by rail, passed through Bangkok this turn and is heading down the Malay Peninsula. I could get used to this moving by rail stuff.
Philippines: my fighter sweep was a smashing success this time, downing 16 American fighters against no losses. American planes (SOC-1 Seagulls!) raided the Japanese landings at Vigan and scored a bomb hit on an xAK. Japanese forces also landed at Aparri. Both places will fall next turn. Follow-on units are en route to both locations.
Pacific: Tarawa was captured. I have the jitters about a visit from a U.S. carrier or two here so I cancelled the unloading of supplies there and at Makin and ordered the task forces to pull back to the west.
Submarine warfare: I-155 continued its reign of terror, putting 11 shells into xAKL Shinai (princep01’s comment about overusing torpedoes being germane here, I think). I-162 struck near Pontiniak, hitting AVP Poolster with one torpedo (out of a spread of 4). And the Allied sub force struck for the first time, with KXIV torpedoing and sinking xAKL Anbo Maru off Miri. There were various ASW/sub skirmishes in the Luzon Strait but not much damage done on either side.
Hunting refugees: Kates from Ryujo sank four xAKLs in the Celebes Sea and Nells sank xAK Haraldsvang in the South China Sea. Most of Q-Ball’s ships fleeing the Philippines seem to be heading due east. If they get out of range of the Formosa-based Betties and Nells they might be able to lead me quite a merry chase; there aren’t any real Japanese air assets in the Central Pacific right now except for Kwajalein. I’m diverting some small surface forces into their anticipated path to try and intercept. CVL Zuiho was en route to Babelthingy and is almost right in the refugee’s path; I am going to halt it there and see what happens.
Concerning Nates: usually one of the first things I used to do when starting a game in WitP was to switch the factories producing Nates to something more useful. But in AE I’m wavering. Nates are kinda useful now and it will be a while before I can upgrade those units. I’m thinking of keeping them in production for a month or so. Any opinions about that?
Now tht is what I call an AAR!
< Message edited by Henri -- 6/21/2010 6:44:13 PM >