From: Cologne, Germany
Panther Games the best? I don't think so, best at what? Sales? No. The problem I see is this. They claim to have the best AI, but have no demo for this game. They make a game that has been done to death, how many times can you fight the battle of the Bulge? You have to sell better than that. I've worked in retail my whole life it's a give and take business. $80 is to much for this game, for what you get out of it. If it was all about the Western front, then maybe, but for one battle at the end of the war in which the Germans had no chance at all to win seems a bit much. Also I see this game is already having issues with CTD's.
You don't sound like someone who owns any installment of the series. The AI is truly amazing, and it's beyond me why military instructors have not picked up this engine yet, as it's really worth to be considered by West Point and the like, it's that good. Like Dave said, they must be really conservative when it comes to new tools and techniques for military education (on an operational level, even though sims are being used on a tactical level for years now).
A demo is on the works. Actually, it makes sense to base the demo on the final retail version, and not on a beta candidate, which may lead some ppl to wrong conclusions regarding stability or say functionality. Some major companies release demos prior to or with the release version, but we're talking about big companies who can afford this kind of time/finance management. With such companies, sometimes even additional programmers take care of working on a stripped Demo version, or the devs update the multiplayer demos via their update servers. Panther does not have that infrastructure.
In case the inclusion of the editor isn't just a myth, there's a chance that you see plenty of scenarios (well, depending on sales figures I guess), so it won't be like the Bulge scenarios would have to be played over and over.
But even if that would be the case, the impressive AI still garantuees a high replay value, even when loading savegames, as the AI will reassess the situation continuously, means results/outcomes may vary each time you decide to load up a savegame. The enemy AI is anything than predictable.
I've created a scenario for HTTR and while playtesting the scenario my own scenario, I encountered totally different outcomes quite a few times, even THOUGH I knew the objectives of both sides. This engine tops anything regarding replayability and quality of the AI.
I advise to do some research or play one installment of the series first, before you emit such kinda rant.
< Message edited by GoodGuy -- 5/27/2010 4:52:20 PM >
General Anthony McAuliffe
December 22nd, 1944
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
8th of August, 2006