quote:It's doing so simply because it doesn't like them. It has no actual PLAN OF ACTION, though. For instance, Trade Sanctions are almost entirely purposeless. They serve no useful function at all, and there is no REAL reason why you would ever impose them except for purely administrative, corner-case behaviors that have nothing to do with diplomacy, like stopping freighters from traipsing off into the boonies. They are not a diplomatic consequence at all, and are only in the game because of their existence in the real world. The thing is, trade sanctions only make sense when you have something that they DON'T. This is not a likely case in the game. In fact, it is really not entirely clear why inter-empire trade exists at all! All empires use the same galactic prices, so there is absolutely no buying-low-selling-high going on. Goods are just transported to planets seemingly at random. There is basically no benefit to inter-empire trade as they will always be far away and unimportant, and your colonies will be close and need stuff.
I agree that the AI seems to be far to quick to suggest war or sanctions but I don't really know what's going on under the hood when it does so.
As for wars, wars are fought for the goal of taking your enemy's colonies and mining sites. If you do not wish to, or have the means to, invade or rebuild the mining base, there is NO point in going to war. War for any other reason is simply violent asshattery, a behavior that AIs are profoundly bad at since asshattery is an irrational behavior. Even then, a human player at least considers his odds of NOT LOSING before deciding to be an asshat.
quote:Lower aggression settings are actually smarter and tougher, because the AI will then be more inclined to force YOU to declare the war and eat the rep hit, rather than declaring war on you, giving you carte blanche to take as many colonies of his as you want. The AI simply does not need to be MORE willing to go to war because he is so bad at waging them. War on a strategic scale is a major undertaking involving a big picture, and, frankly, AIs suck at this.
I agree that the game could use a boost in this department. Especially if you play on lower agression settings.