That's not the point Canute. Put plainly, If I order a ship to do something, I expect it to do it. I would expect the AI behaviour to take over only when I am not directly ordering it.
With that said, the ship was set to 'standoff' for stronger opponents and perhaps standoff means something different to the developer but to me it means it engages at max range. Not stay beyond range. That's just retreat.
This isn't the only behaviour I've noticed of military ships not doing quite what I am expecting. I also couldn't get an individual ship to switch targets even though it was in no immediate danger from what was firing on it. I tried several times and it wouldn't do it. I wasn't expecting to have so little control on my military ships. I would want to be able to tell my ships to concentrate their fire. I'm not sure if this is a change from a previous version or if I just didn't notice it before.
Fishman, that's exactly what I was thinking except perhaps with Benny Hill music. :)
Your "Standoff" definition may not match with the developers, but unfortunately the developers version fits with the English definition. One guess which takes precedence. Not even sure how you got confused, consider you seem to imply Standoff should mean what the current "All Weapons" means.
Furthermore, you have full control of your ships behavior, via the design interface. Or at least as much control as you're looking for in this situation. While you could argue there should be an over-ride to the design, you were still the one that approved the design with that setting (or didn't change the initial design at the start of the game if its one of your starting designs).
Stuff like the being unable to change a ships target is probably worthy of a bug report post to see if its an actual issue, but this particular issue is (without further detail) an obvious case of user error.
< Message edited by ceyan -- 5/9/2010 4:18:57 AM >