I agree in principle but there is probably a limit to the program's functionality. But as long as you limit the number of stars and planets it may be doable.
After reading this post in my other thread I made about different size galaxies, another idea came to me. I know me thinking, everyone duck!
While at first it was awsome to have a system with 12 planets and 20 moons, but now I am finding I am no using all these planets. Because of maintenance costs and what not, once I colonize or mine the resources I need I don't use the other planets, either because I don't need them, or I already have them.
So I was thinking, do we really need that many planets and moons in a system? Maybe limit it to 5 planets and 10 moons, or all together of 10 or so? Maybe we can even have options to leave it as is, or cap a systems, to what we put in.
I also beleive this would speed up our systems at the end game, since there will not be as many planets and moons for the computer to compute.
Again while I love having a system with lots of planets and moons, now that I know how the game works, I see that I am bypassing them or having on or two mines in the system and not using the rest. Maybe if we had technology to be able to colonize these sytems, or at least do something else with these planets, I just find them a waste because I don't need them. If we don't need them, maybe we shouldn't have them in the game, to make the game run faster then. Use up less memory, every little bit helps no?
So what do you guys and gals think? Should we have less planets and moons in a system and cap them?