Again, I won't comment on the data, but every weapon has 2 ratings after effect - range and accuracy. If you're out of range, you're out of range. Cannons generally have a lower range. I think the cannon may be less accurate, too. Both of these come into your first point about the bounce. If the bounce is executed from far enough away the cannon may miss totally, and you won't see a report. There might be justification for me to look at the bounce code to ensure it's executed close. I don't have that to hand at present.
Anyway - we've run a long way off the bombing accuracy topic...
I discuss these here because the topic has so far been ignored elsewhere. One thing about guns range... Why does is it there, and how much does it exactly matter; ie. what kind of role it plays? I must say again, that anyone who has played WW2 flight sims knows that the effective range itself matters very, very little in aerial combat thanks to the relative speeds and angles. "Spray & Pray" at long ranges might give a hit or two, but only ends in the pilot using his ammo before the fight even properly begins. It is only relevant when strafing or shooting heavies at their long 6(place you dont want to be in the first place). I wont even go to about the power, accuracy(whatever it exactly is) and penetration(how much it matters) that at least seem to be out of whack.
Why shouldnt the players know how the game works? Is this because the at least now apparent bias is wanted to be hidden behind excuses, is it the lousy planning of the game mechanics, or what? Or simply that no one really knows?
One more notice: <20,000ft is not exactly high alt to me. Yet FW190s get their asses handled by planes that did in real everything worse but running for mama in a 1000kmph dive. I dont mean the P-47 was a bad plane - it, especially later models, wasnt. However its strengths were in anything but dogfighting at the deck/medium alts, climb, armament or maneuverability.
The high alt bombing accuracy might be related to the BC ability to hit precision targets. We cant know, because the game mechanics are hidden. You have to run the game and deviate from results of different scenarios how the game works. So far I have been unable to get my planes, 109s or 190s, doesnt matter, bounce P47s from a higher altitude before their on their way home, but killing dozens of 109s from BELOW them, being a worse-climbing aircraft, in no problem for P47. On the other hand, Spitfires, usually lose the df and climbrace against 109s and 190s, even HF.IX, HF.VII and F.IX. To me, it seems theres more than the shown data hidden from the player.
P-47 and many other aircraft have all their guns in the wings too. I dont think the affect of this to the "guns range" and how they can hit is modelled. Only absolute firepower is, and even it is out of whack.
IMHO this "guns range", which by your post Harley seems to affect the combat by a lot, should be completely removed, or only give values changing 1-1,5x between different weapons. The practical differences between MG, HMG, cannons and MK108 low-muzzle speed cannons is not in range(heck, the targets almost never fly straight anyways, and if they do you go close, close, no, closer! as the guide went then, but seems its been forgotten), but in amount of lead they require to hit.
Anyhoo... to give my ungrateful post a final tune making myself a perfect example of a Luftwhiner, here a semi-politically incorrect vid honoring one of the greatest military aircraft ever built:
EDIT: a related topic: http://www.matrixgames.com/forums/tm.asp?m=2258593
The same answer probably still apply. I see the similarity with this, that and a 3rd topic I began myself....
< Message edited by Erkki -- 4/22/2010 12:15:17 PM >