Lunch BreakÖ Sept. 14
Iíve played past lunch now, and our situation has deteriorated into a total route now. What was left of the north got absolutely shattered last turn by the axis. And to make things worse, units I tried sending south got butchered and raped pretty bad by opportunity fire. It seems Iíve definitely lost the battle at this point, and I donít see how the hell I can make a come-back.
Not unless, the AI does something stupid at this point, but since weíre playing Combat Command 2 here, and NOT Civilization IV, the chances of that happening are not very likely. But at least I will try to go down in flames. If anyone is a strategic genius, feel free to help me out here.
As you can see, I still need to plug gaps in this Chicken-Wire fence. I may not be able to do so, but Iím trying. You can notice the new companies that arrived South, they look pretty beat up indeed, and are barely hanging on by a single platoon. In fact, my three companies of my fully healthy tank regiment almost became non-existent as you can see. I am tempted to say thereís nothing I could do about it, but I suppose I could have had them march down safer areas, but then I risk them not being able to help down south in time. So many problems to worry about.
To make things worse, that damn AI is getting sneaky on me and trying to over-stack more hexes, for which I do not have a counter to. It seems like a no-no win for me. If I tried to defend the north I die, but if I group in the south I will probably die too. But what can an officer do here? I was open for suggestions but it looks like no one else had a sure-win plan either.
SoÖ. I had enough of an ass-kicking for now. Tomorrow we resume for the 2 pm phases.
don't let Tiger-I's