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Building a Trap - 4/17/2010 2:56:01 PM   
Hard Sarge


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you know, from some of the posts during the AARs, I think people forget what it takes to do some of what is being shown (which, of course, since you are not able to do it yet, there is no reason for you to "know" what it takes)

and as I have said, Jon and Andy are masters at this

and when I am trying to make a pocket, I keep thinking, maybe I should take some screen shots of it in the act (normally after I am half way though !)

so, I got a me a chance for a pocket

just had 3 turns of mud, followed by my 2nd turn of snow (which means, no matter what I do, I know there is a nasty storm coming, so, while I should just clean up my flanks and start to dig in, I got a nice chance here, and, if nothing else, I tend to be overagressive)

what it looks like to start with






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RE: Building a Trap - 4/17/2010 2:56:53 PM   
Hard Sarge


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I left one little bitty gap in my line !!!! and this is what I come back to

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RE: Building a Trap - 4/17/2010 2:57:27 PM   
Hard Sarge


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looking at the pocket and what my plans are




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RE: Building a Trap - 4/17/2010 2:59:32 PM   
Hard Sarge


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in the north, I can use the lake to help out, and since I want to use the south of the lake as my other ancor point...

I want to head right on in (black Arrow) but, maybe easier to take the short cut to the left

remember I am in the snow, so I don't have massive movement, or, as easy combat

< Message edited by Hard Sarge -- 4/17/2010 3:00:00 PM >


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RE: Building a Trap - 4/17/2010 3:01:17 PM   
Hard Sarge


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opening moves

hmmm, the easy part, took 5 Divs making 3 attacks to clear out the spot !




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RE: Building a Trap - 4/17/2010 3:02:02 PM   
Hard Sarge


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I also, had to clean the flank, so my Inf could march forward to take the key hex

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RE: Building a Trap - 4/17/2010 3:04:42 PM   
Hard Sarge


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in the middle, that hurt, took a pounding trying for the bottom seal hex, had to go for the stronger hex, as I don't have anything with enough movement to follow the attack on the weaker hex !, south I start to move in




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RE: Building a Trap - 4/17/2010 3:05:46 PM   
Hard Sarge


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hmmmm

got my break though, but am having to clean up my flank, to allow the follow up guys to get into place




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< Message edited by Hard Sarge -- 4/17/2010 3:06:16 PM >


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RE: Building a Trap - 4/17/2010 3:08:25 PM   
Hard Sarge


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okay, closed the pocket, but my armor flank is weak, so going to have to give them some more troops !

in the south, I pound on that little stack, need that area clear, so will let them get away, if they route




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RE: Building a Trap - 4/17/2010 3:11:37 PM   
Hard Sarge


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and a little clean up, a little shoring up the flanks, making sure not any little gaps open, and the pocket should be closed, as well as I can get it, with what I got

(for a little pocket, that is 1 and a half PZ Groups, 2 Armies, and part of some other Corps !)






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RE: Building a Trap - 4/17/2010 3:12:28 PM   
Hard Sarge


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up north some, is what is left of my last pocket, also using the lake as the ancor




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RE: Building a Trap - 4/17/2010 3:13:17 PM   
Hard Sarge


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not a bad little pocket, about 88,000 men




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RE: Building a Trap - 4/17/2010 3:17:25 PM   
Hard Sarge


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and after that, it is time to Reorganize my forces in the North

Orange will be my shoulder flank, Green, will head south a little to help the Germans on defence, Russians are nasty in the blizzard, the Fins make them look like beginners !

my armor in the middle is resting and refitting, next turn, they will become the reserves

then it is doing a little digging in, make sure my repair units are moved, close the gaps with my HQs, and make sure I not forgotten to move anybody in the rear, and then let the Russian have there say

and hope I get another week of snow !




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RE: Building a Trap - 4/17/2010 3:18:38 PM   
Hard Sarge


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I didn't take a snap of what the reorganize looked like after ward, but, north is now Orange and the rest are in the Green

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RE: Building a Trap - 4/17/2010 3:24:07 PM   
ComradeP

 

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Judging by the fourth screenshot, you're trying to create a pocket 1 hex row to the left of where you intended to create it (the black arrow), but that seems to be a much better idea. If you can dislodge the 2=6 Rifle Division and move the 15-1 stack 1 hex to the right and do the same for the 7-1 Infantry division, the pocket's there.

Edit: seems you closed the pocket in a different way according to the screenshots posted whilst I was typing.

Impressive advance by the way, being well North and East of Moscow and Kalinin at this point.

< Message edited by ComradeP -- 4/17/2010 3:29:09 PM >

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RE: Building a Trap - 4/17/2010 3:36:56 PM   
Hard Sarge


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:)

well, plans and what you can do, end up being different, costs of moving into hexes, zones of control and rivers and what not, eat up your mp fast

sooo, yes, I set up what I wanted to do, and then showed what I was able to get away with

(in the middle, I wanted to push the HQ away, and then slip though that gap to the weak Inf, but didn't have anything that could get there)

shhhhhh, your not suppost to notice that part :)

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RE: Building a Trap - 4/17/2010 3:39:23 PM   
Hard Sarge


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okay, as I feared, the Blizzard came (which was one of the main reasons, I wanted this pocket to start with, that deep and with that many openings, it would of been in my backfield, before I could move)

one hassle now is, I got me a nice big pocket and weak troops to try and finish it off




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RE: Building a Trap - 4/17/2010 3:40:58 PM   
Hard Sarge


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the AI tried to fight for the "south" pocket I didn't show, but left the north alone, think it may of needed rest for the coming snow off




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RE: Building a Trap - 4/17/2010 3:42:26 PM   
Hard Sarge


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as you see in the south, I built some fort zone, they not much, but they will help a little, if they can be given the chance to build

over all, they just to slow down the Russian Advance

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RE: Building a Trap - 4/17/2010 3:53:08 PM   
PyleDriver


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Ron, your an air commander (very good). I really hate dealing with it in the game. Sorry there is a draw back here. "You can be my wing man anytime". A little Val Kilmer there (Top Gun)...Maybe we can draw this into the game (PBEM), hum...

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RE: Building a Trap - 4/17/2010 4:05:21 PM   
Hard Sarge


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I get spanked overrunning the enemy airfields all the time :)

Blizzard really hurt, was able to kill off 2 Cav Divs and I think 3 Brigs of Inf, 15000 men

just too weak to close kill off the pocket

hassle is, I be getting weaker each turn now, while the Russian gets stronger




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RE: Building a Trap - 4/17/2010 5:01:24 PM   
Hard Sarge


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Scary to watch the AI at work, it loves the Blizzard

it hammered a few of my "forts"

think it even got a break though

last turn in the north, I was getting the "old" 4th PZ Group ready for a rail move, looks like I am going to need them

so far, both pockets are holding, but going to need to clear them out, a held pocket is really just part of a larger pocket for the other side

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RE: Building a Trap - 4/17/2010 5:04:19 PM   
Hard Sarge


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lost 38000 men, and 11 forts

the AI got deeper/quicker then I had hoped, but it was nice to see some of my other forts hold on




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RE: Building a Trap - 4/17/2010 6:39:40 PM   
Hard Sarge


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3 weeks of Blizzard, catching heck to say the least

Pocket in the north is holding out well

most of the south pocket is down (Russians broke though to the smaller one)

my forts are taking a pounding

got my Fins beginning to attack in the far north, take a little pressure off (maybe)

4th PZ Army is on board trains headed towards Moscow, having to stop and clean up some Partisans along the way (96 Admin points to change commands to AGC (made the roll and got it cheap at 48 !)

(I had 500 Admin points just before the Blizzard hit, was down to 77 last turn)

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