Wade1000
Posts: 771
Joined: 10/27/2009 From: California, USA Status: offline
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One way to allow control of troop invasions and multiple simultaneous battles would be an update to treat them as "mini games" done in turn like in turn based games. As multiple battles begin they queue up in list on right side of screen and the main game pauses. BUT, MAYBE, it wouldn't make sense or work in Distant Worlds because as you play one mini game battle then all the other mini game battles would be paused, waiting for your attention. Maybe that could be acceptable IF only a CERTAIN number of mini game battles were allowed to queue every day/tick. But, then I'm not sure how it could be managed with ships leaving and entering battles at any time with similiar happenings at other simultaneous battles. Maybe you could choose to leave any mini game battle at any point. The AI would continue it and the AI would tie up any links as a result of the mini games.
< Message edited by Wade1000 -- 4/6/2010 6:09:53 PM >
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Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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