BigWolf
Posts: 609
Joined: 3/31/2010 Status: offline
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quote:
ORIGINAL: forsaken1111 I'm actually against this technology as it would entirely suppress lightning raids and hit-and-run tactics. If there were ways to bypass it, that's alright but the current system is pretty good. Sure you can bypass some defenses to hit a target but important targets should, at least, have a spaceport on them which gives pretty considerable defense. A large spaceport will often keep a fleet busy long enough for your ships to respond. Assuming of course that they don't just ignore your spaceport and land a bunch of troops anyway, then get your spaceport for free. Hit and runs are fine, but unless you've already got a fleet in the system, I could take out your homeworld (or something else important) with a sizeable force before you can bring your own fleet back The result of this equals you've lost something important without being able to do a thing A starbase is only 1, 100+ enemies shooting at it, it'll be gone in no time, even with a 2nd defence base as support, sure you'll take out a good portion of my ships, but the damage is done And lets be honest, you cant protect everywhere important with bases and ports, you'd ruin your economy Though I do agree, counters are needed Of course, you don't start off with this tech, and you should only be in a position to afford it once you have a sizeable empire(I'm talking maybe 5,000 to 10,000 credits maintenance for the component alone, not including the rest of the starbase or purchase/resources prices) You'll still not be able to protect everywhere with it, so hit and runs are still possible on other places Of course, another conventional counter, have some Frigates that are really fast sub-hyperspace to jump in, head over to the base and take it out, allowing the main fleet to jump in And I've just quickly checked using starting tech, I've just created a 200-size Frigate with a 53 Sprint Speed and 7 weapons, in numbers they would make short work of anything. And that speed is faster than any other combat vessel at the same tech level, so providing you ignore anyone "warping" next to you, you're outrunning everything anyway And considering this void tech would be only in use once your tech is further down the line anyway, you should be even faster and harder hitting anyway
< Message edited by BigWolf -- 4/5/2010 1:34:24 AM >
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