Did a little more investigation. First, some more background.
For the Kingdom of Naples, I (France) controlled all four provinces needed to make the Kingdom of Naples (Sicily, Naples, Calabria and Abruzzi). When I made the Kingdom of Naples a protectorate, all 4 of the provinces ON THE MAP changed to protectorate provinces (ie. they have the dotted lines). HOWEVER, in the Development screen, for some reason, Calabria and Sicily are still treated as French controlled provinces (ie. I can build building there & I assume still draw resources from there).
When the Kingdom levied units, all four levies were built in either Calabria or Sicily. Thus, I suspect the problem comes from the fact the those 2 provinces still register as French controlled. When the units were levied, the computer saw 4 "new" French builds and increased the mob limit by 4. I suspect that as these units are completed as Naples units and enter the map, the mob level will drop back down.
Thus the problem appears to be that these two provinces are treated as French controlled on the development screen.
EDIT: Having played some more game turns, Naples has completed 2 infantry. Both were produced as NAPLES infantry, resulting in the mob level dropping by 2. Thus, the problem IS with the fact that 2 protectorate provinces still show in the development screen as French-conquered instead of the protectorate controlled they show on the map.
< Message edited by evwalt -- 4/3/2010 3:21:30 AM >
Russia in "Going Again II"
France in "Quest for Glory"
Prussia in "Invitational"