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1601.sfx, 1602.sfx, 1070.sfx, 1600.sfx... How come I never hear them...?

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> 1601.sfx, 1602.sfx, 1070.sfx, 1600.sfx... How come I never hear them...? Page: [1]
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1601.sfx, 1602.sfx, 1070.sfx, 1600.sfx... How come I ne... - 3/13/2010 10:30:30 AM   
Fishbed

 

Posts: 1821
Joined: 11/21/2005
From: Beijing, China - Paris, France
Status: offline
There are a lot of little music files out there I never hear... Are they supposed to play only at the end of a scenario, or something? Sounds kinda strange...!

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RE: 1601.sfx, 1602.sfx, 1070.sfx, 1600.sfx... How come ... - 3/13/2010 1:24:22 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
I did a lot of sound file swapping with the original WITP and indeed found several files which I also had never heard.
I learned some of those files are picked at random by the program, either by a special event, or a very rare random number.
Each sound file has a size and duration of its' own, and sometimes overlapping programs will completely obviate some of the sound files.
This latter factor must be remembered anytime you swap files out for others, (like Victory At Sea clips, etc.)

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RE: 1601.sfx, 1602.sfx, 1070.sfx, 1600.sfx... How come ... - 3/15/2010 4:10:15 PM   
Fishbed

 

Posts: 1821
Joined: 11/21/2005
From: Beijing, China - Paris, France
Status: offline
Thx Bob :)

I guess there may be a different tune for every win/draw/defeat situation for every side. Knowing I don't exactly finish scenarios that often, and that - as a human player - I don't plan on losing or getting a draw against the computer, I may very well overlook those fine tunes indeed


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