Im one of the culprits, as I am Acepyluts opponent in the game he is referring too. All warp-TFs to Mersing on turn 0 will mean that Singapore falls in mid-December. We have been talking about the Mersing gambit, and there really is no way to stop the Japs if they manage to land on turn 1.
The only way to counter the gambit as I see it is to allow Force Z freedom of movement on turn 0, an allied player can send Force Z to Mersing, and that really throws every Jap invasion plan up into the air. That combined with the massive allied airpower advantage two hexes from Singapore could be very costly indeed for a Japanese player.
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..