From: California, USA
Correct me if I'm wrong, but GalCiv2 had several different methods of planetary assault.
Off the top of my head there was conventional assault (ie, landing waves and waves of troops), core detonation, tidal disruption, poison gas, dropping asteroids on the planet, and a hearts & minds style information warfare.
Alright, well, I may be mistaken on that part seeing as how I never played beyond the original game without the 2 expansions. I know, I hear the game is much improved with the expansions. Maybe I should consider trying them. I DID forget about the addition of, in the second expansion, the ship that destroys stars. "core detonation, tidal disruption, poison gas, dropping asteroids on the planet, and a hearts & minds style information warfare." If these are additional options in the two Galactic Civilization 2 expansions then that is good.
Or are they from Sword of the Stars?
I do agree with this. Races like the Borg, Zerg and machine races can be reasoned in the minds of most people as not really being intelligent in the same way as we are, and thus genocide isn't really so different from culling an animal population - a necessary step. The same applies to a race that sees us as a food supply or one that has previously committed genocide against us.
Though I doubt the game will go into this kind of depth (if Elliot does decide to add bombardment and genocide), it'd be nice to have a set of modifiers that control how your own population regard acts of genocide.
For example, if Race A and Race B are at war over some disputed territory and both are a democratic Human-like (in terms of values, etc) race and Race A commits genocide against Race B they (Race A) might experience serious unrest against the perceived atrocities.
Race B then retaliates with a similar act of genocide, but Race B's population is more willing to give it a pass on the grounds that "they deserved it" so Race B experiences perhaps still a small morale hit, but not nearly as large as the one Race A took.
Or, as Wade said, bombarding a race of living nightmares like the Zerg shouldn't really bring any serious hits to your civilian morale. Also, as I pointed out earlier, if you're playing as the Zerg you shouldn't experience any of those kinds of morale penalties as your people either don't care or aren't capable of caring.
I like your ideas here. I have rethought about a race's OWN population getting unhappy due to bombardment and genocide against races similiar to us.
I agree that, the more similiar the target race is to one's own race, and if one's own race is not xenophobic, then there should be degrees of unhappiness penalties applied to one's own population; as well as diplomatic reputation penalties from foreign civilization races similiar to one's own.
Xenophobic races should be immune to their own population becomming unhappy due to planetary bombardment and genocide; but still affected by diplomatic reputation penalties from foreign civilization races different than them.
< Message edited by Wade1000 -- 3/13/2010 8:05:00 AM >
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.