Been searching for Empires in Arms option rules online,and found these little gems.
- BLOCKADE DIFFICULTIES (Optional): All the problems involved in holding blockading fleets at sea were not worked out until the end of the period covered by this game and there is a chance the blockading fleets can be driven off station.
At the start of its Naval Step, a major power with one or more of its ports blockaded may select any one of these blockade boxes in which to "check the blockade". To check the blockade, the blockade box is announced and all major powers having fleet(s) in that blockade box roll a die for each fleet while the blockaded power rolls one die. Great Britain's rolls when blockading are always modified by "+1".
If any blockading fleet roll matches or exceeds the blockaded power's roll, there is no change. If the blockaded power's roll exceeds the highest blockading roll, all blockading fleets must be immediately moved into the adjacent sea area or areas (the controlling player's choice). The blockaded naval power then performs its naval movement normally.
- INDECISIVE NAVAL ACTIONS (Options): Although some admirals, notably "Black Dick" Howe at the Glorious First of June, were not adverse to fighting unconventionally, prior to January 1798 (when Nelson rose to command the fleets) naval actions were ruled by stilted "Fighting Instructions" and tended to have indecisive results. Therefore, prior to January 1798, for any naval combat except when using harbor defenses (which are handled normally), the losses on both sides are halved (fractions rounded up).
< Message edited by hellfirejet -- 5/5/2010 9:21:43 AM >
I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller