This is based on the original Talonsoft Readme file:
To begin an Email game, follow the steps below:
The Defending Player
(1) The Defending Player is the one who starts an Email game. If you are the Defending player, select "Multiplayer" on the Start-Up Screen. You are immediately taken to the Email set up screen (Multiplayer Screen).
(2) On the multiplayer screen, you have two different multiplayer options listed in the upper left hand corner: Email and Hot Seat. To begin an Email game, select Email play.
(3) Immediately after doing this, type in a handle in one of the slots provided. This can be your real name, a fake name, or any other kind of number/letter combination. When finished,
select okay in the Window text box to save your Handle. [NOTE: If this is not your first Email game, there may already be one or more handles in the slots. If this is the case, you may simply select one of the handles and proceed.]
(4) Once you have selected a Handle, select "Start a multiplayer game" in the bottom left hand corner of the screen. You are immediately taken into the Campaign Selection Screen.
(5) On the Campaign Selection Screen, select a campaign to start (you and your opponent should decide which campaign to play first before proceeding). After selecting a campaign, select Start in the bottom right hand corner and the game loads normally.
(6) Once you are in the game, the Defending player takes his first Movement Phase. Once you are finished, YOU MUST SELECT "End Phase" to end the phase. Once you do this, you are immediately taken to the Saved Game Screen. [NOTE: It's very important that you remember to "End Phase" your Movement Phase and not just exit out of the game, because the game won't know that your turn is over and problems may arise when sending the file to your opponent. So, make sure you END PHASE.]
(7) On the Save Game Screen, save your game normally. You will notice that the name of the saved game has the prefix "Email". That tells you that this saved game is an Email game. You may also wish to type in a comment under Player Comments during the save, such as telling your opponent which turn you are on, things to look out for, etc.) (8) When you are finished saving your first Movement Phase, exit the game, and send the saved file to the RAIDING PLAYER (which can be found under DAT\SAVE in your main Bob or BTR group). [NOTE: It's recommended that you "zip" up the saved file before sending it, as the size of saved games can be as large as 5 megs. Also, zipping a file may keep the file from becoming corrupted in transmission. Also remember to "unzip" the email file before trying to load it in the game.]
The Raiding Player
(1) As the Raiding Player, When you receive the saved game from the Defending Player, copy it into your DAT/SAVE folder (after unzipping it, if necessary). Once you've copied it into your DAT/SAVE folder, open it up normally by going under Load Saved Game in the Start-up Screen.
(2) As soon as you open it up, it will begin to load, and then you will be prompted with the Multiplayer Screen to type in a Handle ID (just like in Defending Step 4 above). Type in an ID number/name and as soon as you finish, the game will continue to load.
(3) Once the game loads, you are taken into a Briefing Phase. Since this is the first Briefing Phase, it will be blank. Press "END PHASE" to enter your Raid Planning Phase.
(4) When you reach the Raid Planning Phase, plan your day's attacks. When you are finished, select "END PHASE" and the game takes you to the Save Game Screen. Save the game and then send it back to the Defending Player.
(5) When the Defending Player receives the file back, he should open it under Load Game, and then the Reaction Phase begins. The Defending player conducts the Reaction Phase normally, then his next Movement Phase, and then he will send the file back to the Raiding player, etc. until the game is finished.
THINGS TO REMEMBER: Do not exit out of a Phase without clicking "END PHASE". Otherwise, the game doesn't know that the phase has ended and your opponent will not be allowed to open the file. This may cause serious problems with your Email game.
Email games are secured using the User Handles on the Multiplayer Screen. If you, for example, make the mistake by not END PHASING your last turn and sending the file to your opponent, your opponent should be not allowed to open the file. Just remember to always END PHASE after finishing a Movement Phase (as the Defending Player), and the Planning Phase (as the Raiding player) before sending the file to your opponent.