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Empires in Arms
Released: December 5, 2007
Just over 2 years has passed since game release,with very little change to the naval game,apart from evasion/pursuit added,The naval game as everyone knows is shocking and total garbage,with next to nothing accurate or even remotely possible as per history, so with that in mind,and with repeated requests by me and others, to Marshall to look at improving the naval game,which have been for the most part ignored, I have been left with no alternative,but to try and alter it myself.
For personal reason ie to please me,I'm going to have 2 versions of Empires in arms on my pc the official version that everyone uses,and my own version for personal use only, with which I will attempt with trial and error to change the naval game to my own specification,which will have four types of naval vessels.
Heavy = 3 DECKERS 1st & 2nd rates
Medium = 2 DECKERS 3rd & 4th rates
Light = 1 DECK Frigates,Sloops etc
Merchant = Renamed transport.
8.1 Ship Types
Four types of ships are available: Heavy, Medium, Light & Merchant.
8.1.1 Heavy Ships
These represent 3 DECKER 1st & 2nd rate ships of the line, the big ships with big guns. If a side of a naval combat has 1.5 times more heavy ships than the other.
It receives a +2 to the random number chosen, between 1 and 6 on the Naval combat table.
Each heavy ship is capable of carrying 1 1/2 cavalry factor or 3 factor of any other type permitted to be transported by sea, following the rules of naval transport.
Heavy ships cost $8 and 1 manpower, taking 12 months to build to commission.
8.1.2 Medium Ships
These represent 2 DECKER 3rd & 4th rate ships of the line,they are the maid of all work,able to perform any task asked of them,whether it be fighting in Naval battles even against Heavy ships or on blockade duty of enemy ports.
It receives a +1 to the random number chosen, between 1 and 6 on the Naval combat table.
Each medium ship is capable of carrying 1 cavalry factor or 2 factor of any other type permitted to be transported by sea, following the rules of naval transport.
Medium ships cost $6 and 1 manpower, taking 9 months to build to commission.
8.1.3 Light ships
These represent 5th & 6th rate Frigates + Sloops etc, which would perform anti-piracy operations, act as scouts for the heavy & medium ships and occasionally participate in major battles.
If a side consists solely of light ships, it receives a -2 to the random number chosen, between 1 and 6, on the Naval combat table.
Each light ship is capable of carrying only 1/2 infantry factor that is permitted to be transported by sea,following the rules of naval transport.
Piracy and anti-piracy has been simplified to be standard light ships only and can be added to either the piracy mission, at which point the major nation can target the Major Power of choice (to inflict losses on trade),or by adding them to anti-piracy operations and defending their own commerce from piracy.
Light ships cost $4 and 1 manpower, taking 6 months to build.
Merchants represent ships designed specifically to transport troops. Each Major Power has the ability to build two naval merchant fleets.
Each merchant factor is capable of carrying 1/2 cavalry factor or 1 factor of any other type permitted
to be transported by sea, following the rules of naval transport.
Merchants do not participate in any form of naval combat. If the stack of which they are a part,
participates in combat, they are treated as not being present.
The only exception to this is if all other light and heavy ships in their stack become either damaged or sunk, the merchants (and any passengers) are captured.
If the stack of which they are a part, retreats, the merchants move with the stack.
Merchants cost $2 and 1 manpower, taking 3 months to build.
I also will try to alter the % losses sustained in battle as the stock game is excessive to say the least.
I will also try to add additional Admirals for all Nations with fleets!
< Message edited by hellfirejet -- 1/29/2010 4:00:07 AM >
I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller