Fall Grau

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Menschenfresser
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Fall Grau

Post by Menschenfresser »

Does anyone know where I can find the latest version of this scenario? Over the years it has always been passed from one kind soul to another by email. If someone could drop it into mine, I'd be grateful: menschenfresser [AT] rcn [DOT] com

I haven't played it in a very long time and might like to start a PBEM game once I have a quick look over the scen to refamiliarize myself with it.

Thanks...
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larryfulkerson
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RE: Fall Grau

Post by larryfulkerson »

email sent.  You get it yet?
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RE: Fall Grau

Post by Menschenfresser »

Email received. Thanks Larry!

You seem doubtful when and where you got this, so I guess I should ask. The file says 1.18, but the briefing says 1.17. Can anyone confirm that this is the latest/last version?
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RE: Fall Grau

Post by larryfulkerson »

I seem to have a really fuzzy memory about playing somebody using this scenario but I don't remember who sent it to me, or where I got it, or exactly which version it is etc.  Sorry dude.
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RE: Fall Grau

Post by Santayana_slith »

ORIGINAL: Menschenfresser

You seem doubtful when and where you got this, so I guess I should ask. The file says 1.18, but the briefing says 1.17. Can anyone confirm that this is the latest/last version?

You may ask in the TDG forum. They were working in a new, T3-compatible version of the scenario.

It's a pity that Jeremy McDonald never released it publicly.
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RE: Fall Grau

Post by Menschenfresser »

A forum search here at Matrix turned up several references. One, almost 4 years old, from Ben mentioning he and Jeremy were playtesting v1.22.
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golden delicious
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RE: Fall Grau

Post by golden delicious »

I have 1.22 in my e-mail inbox (we played the scenario through in that version so it works). Just sent to Mensch. Anyone else want?

Incidentally, we were working on a map for a 25km/hex version. Got about halfway.
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RE: Fall Grau

Post by nelmsm1 »

ORIGINAL: golden delicious

I have 1.22 in my e-mail inbox (we played the scenario through in that version so it works). Just sent to Mensch. Anyone else want?

Incidentally, we were working on a map for a 25km/hex version. Got about halfway.

I'd like a copy. Please send to nelmsm(at)amaonline(dot)com I've played the earlier versions and I really enjoy it.
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RE: Fall Grau

Post by Menschenfresser »

I haven't played this in, oh I don't know, 5 years...against Shane. That was version...dunno. 1.14? In any case it's one of the best TOAW scens ever. In my top five.

Anyone want a game? I'll take either side. If it helps, I was never very good either defending or overrunning Amerika. IIRC, I lost every time I played this.

Only taking one game at the moment. Email me.
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desert
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RE: Fall Grau

Post by desert »

I have 1.22 in my e-mail inbox (we played the scenario through in that version so it works). Just sent to Mensch. Anyone else want?

Incidentally, we were working on a map for a 25km/hex version. Got about halfway.
 
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golden delicious
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RE: Fall Grau

Post by golden delicious »

ORIGINAL: Menschenfresser

I haven't played this in, oh I don't know, 5 years...against Shane. That was version...dunno. 1.14? In any case it's one of the best TOAW scens ever.

I'd say it's the single scenario which has given me the most satisfaction overall. Too bad the old TDG site is down or I could point folks to the several excellent AARs which used to be up there.

Anyway, sent to everyone who has requested it. N.B. I think there was a 1.23 but I don't know where I have a copy. Will post here if I find it. I don't think Jeremy would mind me distributing it.
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Andriko
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RE: Fall Grau

Post by Andriko »

What is fall grau, and why is it so good?

Sorry for being such a noob :p
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golden delicious
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RE: Fall Grau

Post by golden delicious »

ORIGINAL: Andriko

What is fall grau, and why is it so good?

Fall Grau is a scenario developed by Jeremy Mac Donald with help from TDG. It covers a fictional Axis invasion of North America.

It's interesting because it gives the players a wide range of options and is played out at an epic scale without being grandiose (i.e. you don't have to clear your schedule and stock up on canned goods when a turn comes in). The two sides are very different to play but both have an opportunity to attack and defend. Unlike some strategic level scenarios it is sufficiently well tested to offer an interesting game right up to the full turn limit.
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nelmsm1
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RE: Fall Grau

Post by nelmsm1 »

Is it just ACOW?
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RE: Fall Grau

Post by Santayana_slith »

I'd like a copy, thanks.

ddgp(dot)live(at)gmail(dot)com



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golden delicious
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RE: Fall Grau

Post by golden delicious »

ORIGINAL: nelmsm

Is it just ACOW?

It was designed for COW. Any COW scenario can be converted but you have to check that none of the events have broken during conversion.
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golden delicious
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RE: Fall Grau

Post by golden delicious »

ORIGINAL: Santayana

I'd like a copy, thanks.

ddgp(dot)live(at)gmail(dot)com

Sent.
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Jeff Norton
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RE: Fall Grau

Post by Jeff Norton »

ORIGINAL: Santayana

I'd like a copy, thanks.

ddgp(dot)live(at)gmail(dot)com

Ditto -jwnorton(at)gmail(d0t)com
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desert
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RE: Fall Grau

Post by desert »

Ditto -jwnorton(at)gmail(d0t)com
 
Is this going where I think it is? [;)]
"I would rather he had given me one more division"
- Rommel, when Hitler made him a Field Marshall
will5869
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RE: Fall Grau

Post by will5869 »

I would like a copy of this scenario if someone wouldn't mind sending it to me

will5869(at)hotmail(dot)com

thanks in advance
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