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Da Babes Mod Art Question

 
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Da Babes Mod Art Question - 12/24/2009 6:18:49 AM   
Mac Linehan

 

Posts: 1482
Joined: 12/19/2004
From: Denver Colorado
Status: offline
JWE -

Again, thanks to you and Don and the Team for this great Mod

Question on Ship Art - do I just extract into Witp AE's Art folder and overwrite?

Thank you for your help,

Mac



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RE: Da Babes Mod Art Question - 12/24/2009 2:24:11 PM   
JWE

 

Posts: 6580
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: Mac Linehan
JWE -

Again, thanks to you and Don and the Team for this great Mod

Question on Ship Art - do I just extract into Witp AE's Art folder and overwrite?

Thank you for your help,

Mac

Yes, just unzip into the Art folder. They should be just additions so there’s nothing to replace.

(in reply to Mac Linehan)
Post #: 2
RE: Da Babes Mod Art Question - 12/24/2009 9:46:05 PM   
Mac Linehan

 

Posts: 1482
Joined: 12/19/2004
From: Denver Colorado
Status: offline

quote:

ORIGINAL: JWE


quote:

ORIGINAL: Mac Linehan
JWE -

Again, thanks to you and Don and the Team for this great Mod

Question on Ship Art - do I just extract into Witp AE's Art folder and overwrite?

Thank you for your help,

Mac

Yes, just unzip into the Art folder. They should be just additions so there’s nothing to replace.


JWE -

I did not engage my brain before posting (sigh). Thank you for an awesome mod! My current PBEM game (Guad, as the Japanese) has really opened my eyes to the importance and potential of the myriad small craft - which, as you have pointed out, can have a significant impact when used intelligently (not sure if I qualify for that catagory; but sure will try!).

A Loyal Fan <grin>
Mac

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(in reply to JWE)
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