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RE: Midway invaded! - 1/5/2011 10:11:18 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Slight pause in the war as everyday life returns to normal...

Hm, that may be the clue. I have probably 8-9 factories researching the George but I'm often expanding them slightly as the max out.
Largest factory is 55 and the smalles ca 15 ac.

Not so sure leaky CAP works so well from 4 hexes, 1-2 hexes is ideal and you truly need a huge base complex to get good results with leaky CAP.
If not enemy sweepers will kill them.

So it's possible to move the Hong Kong Defense force to an atoll and combine it there to get a few whimpy inf guns; guess that's an option!

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to inqistor)
Post #: 1771
RE: Midway invaded! - 1/6/2011 1:29:40 AM   
Yakface


Posts: 846
Joined: 8/5/2006
Status: offline
IIRC factories only contribute to research if they have no unrepaired portion and are also size 30 or greater.

If you start expanding them as soon as they are repaired then you are stopping any research going on. It's best to expand them to the final size from day one and leave.

< Message edited by Yakface -- 1/6/2011 1:30:19 AM >

(in reply to PzB74)
Post #: 1772
RE: Midway invaded! - 1/6/2011 12:24:44 PM   
Djordje

 

Posts: 537
Joined: 9/12/2004
Status: offline

quote:

ORIGINAL: Yakface

IIRC factories only contribute to research if they have no unrepaired portion and are also size 30 or greater.

If you start expanding them as soon as they are repaired then you are stopping any research going on. It's best to expand them to the final size from day one and leave.


They do need to be fully repaired to work. However they do not need to be 30 or more. Any size will do, as long as it is fully repaired. Size of 29 fully repaired will give you exactly one research point every day (or will produce one plane each day if it is production factory). Accumulate 100 points and research will have a chance advance.
Some say there is not a chance at all, but a certainty, that still needs to be confirmed though.

(in reply to Yakface)
Post #: 1773
RE: Midway invaded! - 1/6/2011 12:42:36 PM   
DivePac88


Posts: 3123
Joined: 10/9/2008
From: Somewhere in the South Pacific.
Status: offline
Yes did work for me against AI not so long ago. I had 3x 30 Ki-61-Ia Tony RD factory's that were fully repaired (about 6x weeks out), and I got a message on tracker that I would get the Tony's 1x month early.

_____________________________


When you see the Southern Cross, For the first time
You understand now, Why you came this way

(in reply to Djordje)
Post #: 1774
RE: Midway invaded! - 1/6/2011 1:11:01 PM   
d0mbo

 

Posts: 592
Joined: 8/21/2009
From: Holland
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Nope, you can't reassign the component units to a nonrestricted command before you recombine them, so they can only move to somewhere on the mainland china. After they combine, they become indeed, static.

I decided to use them in HK anyway.





quote:

ORIGINAL: PzB

So it's possible to move the Hong Kong Defense force to an atoll and combine it there to get a few whimpy inf guns; guess that's an option!


(in reply to PzB74)
Post #: 1775
RE: Midway invaded! - 1/6/2011 1:40:07 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
quote:

ORIGINAL: PzB

Hm, that may be the clue. I have probably 8-9 factories researching the George but I'm often expanding them slightly as the max out.
Largest factory is 55 and the smalles ca 15 ac.



yes, don't keep expanding. The research points only accumulate on days that there are no damaged R&D factories. I generally pick a size at start (I like 34, as then 3x34 > 100 => an advance every month once they are repaired), allow it to expand to that point and then hold it there)

PS: bloody excellent AAR. Enjoy my daily dose of this one. keep it up!!!

< Message edited by PaxMondo -- 1/6/2011 1:41:21 PM >


_____________________________

Pax

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Post #: 1776
RE: Midway invaded! - 1/8/2011 5:05:10 PM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline
I was looking on possible interdiction bases between Line Islands, and Fiji, and have realised, that now, both Canton, and Baker are worthless pieces of rocks.
So, what is the situation ENE from Fiji? There seems to be the only potentially good airfields, for interdiction. Who owns all those dots, and Pago-Pago? Are they developed?

(in reply to PaxMondo)
Post #: 1777
RE: Midway invaded! - 1/8/2011 7:22:59 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Thx, that will make it easier to know how to adjust research from now on!
Problem is that I still can't switch Research factories to a new plane without damaging them, takes forever to fix a (34) RD factory.

Yes, the Hong Kong Defense Force is restricted so I guess it has to stay were it is.

Good to hear it PaxMondon, been a bit quiet lately but it's one of those in between major battles period in the game, perhaps the most quiet one there ever will be!
This is today's AAR: Not a single line

AFTER ACTION REPORTS FOR Jun 22, 43

Yesterday's was somewhat more interesting!

What I do notice is that CAP fighters from Buna intercepted enemy raids on PM (leaky CAP) but the fighters in Lae did not (range 4 hexes).
Does anyone know what the range limit for leaky CAP is?

AFTER ACTION REPORTS FOR Jun 21, 43

Sub Attacks

Liked this one
But there were a few successful enemy attacks today as well. I'm now channelling our convoys closer to the coast as
enemy subs have been driven out into deeper water.

TF 315 encounters mine field at Merak (48,97)

Allied Ships
SS Gurnard, Mine hits 1, heavy damage
--------------------------------------------------------------------------------
Sub attack near Groot Natoena at 60,80

Japanese Ships
xAK Chihaya Maru, Torpedo hits 1, heavy damage
xAK Kurogane Maru
xAK Kuroshio Maru
xAK Okuyo Maru
SC CHa-26

Allied Ships
SS Albacore

SS Albacore launches 4 torpedoes at xAK Chihaya Maru
Albacore diving deep ....
SC CHa-26 fails to find sub, continues to search...
SC CHa-26 fails to find sub, continues to search...
SC CHa-26 fails to find sub, continues to search...
SC CHa-26 fails to find sub, continues to search...
SC CHa-26 fails to find sub, continues to search...
Escort abandons search for sub
--------------------------------------------------------------------------------
Sub attack near Saipan at 113,96

Japanese Ships
xAK Kotoku Maru, Torpedo hits 1, on fire, heavy damage
PB Tama Maru #5
AK Kaga Maru
xAK Hofuku Maru
xAK Gozan Maru
xAK Yamahuku Maru
xAK Kosei Maru
xAK Kinai Maru
PB Tomozono Maru #3

Allied Ships
SS Perch

SS Perch launches 4 torpedoes at xAK Kotoku Maru
Perch diving deep ....
PB Tomozono Maru #3 fails to find sub, continues to search...
PB Tomozono Maru #3 fails to find sub, continues to search...
PB Tomozono Maru #3 fails to find sub, continues to search...
PB Tomozono Maru #3 fails to find sub, continues to search...
PB Tomozono Maru #3 fails to find sub, continues to search...
Escort abandons search for sub
--------------------------------------------------------------------------------
Sub attack near Iwo-jima at 99,80

Japanese Ships
xAK Eizan Maru, Torpedo hits 1
AM Wa 101
xAK Nittai Maru
xAK Syokyu Maru
xAK Koei Maru
E Kuri
PB Suyozai Maru

Allied Ships
SS Herring

Japanese ground losses:
31 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 1 destroyed, 1 disabled

SS Herring launches 6 torpedoes at xAK Eizan Maru
E Kuri fails to find sub and abandons search
PB Suyozai Maru fails to find sub, continues to search...
PB Suyozai Maru fails to find sub, continues to search...
PB Suyozai Maru fails to find sub, continues to search...
PB Suyozai Maru fails to find sub, continues to search...
PB Suyozai Maru fails to find sub, continues to search...
PB Suyozai Maru fails to find sub, continues to search...
Escort abandons search for sub
--------------------------------------------------------------------------------
Sub attack near Groot Natoena at 61,80

Japanese Ships
xAK Chihaya Maru, Torpedo hits 2, on fire, heavy damage

Allied Ships
SS Albacore

SS Albacore launches 4 torpedoes

--------------------------------------------------------------------------------

Air Combat

We hit Horn Island while Allies hit PM.

Morning Air attack on Horn Island , at 91,128
Weather in hex: Light cloud

Raid spotted at 36 NM, estimated altitude 33,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M2 Zero x 39
A6M5 Zero x 16

No Japanese losses

Aircraft Attacking:
16 x A6M5 Zero sweeping at 30000 feet
39 x A6M2 Zero sweeping at 5000 feet *
--------------------------------------------------------------------------------
Morning Air attack on Horn Island , at 91,128
Weather in hex: Light cloud

Raid spotted at 36 NM, estimated altitude 8,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-49-IIa Helen x 27

Allied aircraft
no flights

Japanese aircraft losses
Ki-49-IIa Helen: 1 damaged

Allied aircraft losses
PBY-5 Catalina: 1 destroyed on ground

Allied ground losses:
12 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Airbase hits 10
Airbase supply hits 9
Runway hits 61

Aircraft Attacking:
27 x Ki-49-IIa Helen bombing from 5000 feet
Airfield Attack: 4 x 250 kg GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Horn Island , at 91,128
Weather in hex: Light cloud

Raid spotted at 21 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-43-IIb Oscar x 28
Ki-49-IIa Helen x 36

No Japanese losses

Allied ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Airbase hits 7
Airbase supply hits 8
Runway hits 78

Aircraft Attacking:
36 x Ki-49-IIa Helen bombing from 5000 feet
Airfield Attack: 4 x 250 kg GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Partial cloud

Raid detected at 120 NM, estimated altitude 13,000 feet.
Estimated time to target is 41 minutes

Japanese aircraft
Ki-44-IIa Tojo x 7

Allied aircraft
B-17F Fortress x 13
B-24D Liberator x 27
B-24D1 Liberator x 31
B-25D1 Mitchell x 12
B-26B Marauder x 3

No Japanese losses

Allied aircraft losses
B-17F Fortress: 1 damaged
B-26B Marauder: 2 damaged

Airbase hits 8
Runway hits 159
--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Partial cloud

Raid detected at 40 NM, estimated altitude 11,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-44-IIa Tojo x 3

Allied aircraft
B-24D Liberator x 10
B-24D1 Liberator x 6
P-38G Lightning x 17

No Japanese losses

No Allied losses

Airbase hits 3
Airbase supply hits 1
Runway hits 29
--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Partial cloud

Raid detected at 120 NM, estimated altitude 12,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
Ki-44-IIa Tojo x 3

Allied aircraft
B-26B Marauder x 9

No Japanese losses

No Allied losses

Runway hits 14
--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Partial cloud

Raid detected at 40 NM, estimated altitude 13,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-44-IIa Tojo x 2

Allied aircraft
B-24D1 Liberator x 12

No Japanese losses

Allied aircraft losses
B-24D1 Liberator: 2 damaged

Japanese ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Runway hits 15
--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Partial cloud

Raid detected at 120 NM, estimated altitude 15,000 feet.
Estimated time to target is 41 minutes

Japanese aircraft
Ki-44-IIa Tojo x 1

Allied aircraft
B-24D Liberator x 11

Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed
Ki-46-III Dinah: 1 destroyed on ground

Airbase hits 1
Runway hits 33

--------------------------------------------------------------------------------

Ground Combat

Just securing some dot bases...

Ground combat at French Frigate Shoal (170,101)
Japanese Shock attack

Attacking force 33 troops, 0 guns, 0 vehicles, Assault Value = 3
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 6
Allied adjusted defense: 1

Japanese assault odds: 6 to 1 (fort level 0)
Japanese forces CAPTURE French Frigate Shoal !!!

Combat modifiers
Attacker: shock(+)

Assaulting units:
1st Raiding Rgt /2

------------------------------------------------------------------------------

Attached a huge map for you Inqistor!
Only 3 large enemy bases in the Fiji Area - PagoPago is one of them but not a lot of enemy troops or activity there.
Andy has also built Tahiti so I can't roam around in the area without carrier support. Our search planes and uber long range recons keep an eye on the place though.




Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to inqistor)
Post #: 1778
RE: Midway invaded! - 1/8/2011 8:08:48 PM   
castor troy


Posts: 13827
Joined: 8/23/2004
From: Austria
Status: offline
quote:

ORIGINAL: PzB
What I do notice is that CAP fighters from Buna intercepted enemy raids on PM (leaky CAP) but the fighters in Lae did not (range 4 hexes).
Does anyone know what the range limit for leaky CAP is?



3 hexes (2 in WITP) as you might have noticed anyway

_____________________________


(in reply to PzB74)
Post #: 1779
RE: Midway invaded! - 1/8/2011 10:39:40 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Well yes, assumed at least! Inq's suggestion about protecting PM with LRCAP would rely on the ability of the Lae fighters to contribute, but they can't since they're 4 hexes away.

This turn saw the advance of the George - 1 week before it should have arrived
The annoying thing is that all factories converted to production immediately so I can't convert them to research other ac which is a pitty.
Well, we'll have loads of George's ready in no time if nothing else

Liked this one, LOL!

AALAARM




Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to castor troy)
Post #: 1780
RE: Midway invaded! - 1/9/2011 12:13:03 AM   
ny59giants


Posts: 9853
Joined: 1/10/2005
Status: offline
quote:

This turn saw the advance of the George - 1 week before it should have arrived
The annoying thing is that all factories converted to production immediately so I can't convert them to research other ac which is a pitty.
Well, we'll have loads of George's ready in no time if nothing else


The best thing to do with your R&D factories is to move them to the next generation of planes. The ONLY way you can move them forward without totally damaging the factories is if it is the next generation plane. You should have some R&D working on the next generation of Zero (3 factories of 30 to 45 size each). Then have one or two factories actually producing the Zero. Just be careful not to allow your fully repaired R&D factories to convert to production.

I would recommend you look at what future airframes have multiple upgrades and ensure that you have the R&D set up for them so you can use this feature to the fullest.

(in reply to PzB74)
Post #: 1781
RE: Midway invaded! - 1/9/2011 9:36:12 AM   
inqistor


Posts: 1813
Joined: 5/12/2010
Status: offline
quote:

ORIGINAL: PzB
What I do notice is that CAP fighters from Buna intercepted enemy raids on PM (leaky CAP) but the fighters in Lae did not (range 4 hexes).
Does anyone know what the range limit for leaky CAP is?


According to manual - 2 hexes, but IIRC it was somewhat overhauled in one of the patches.
In WITP all bases in area were undeveloped, in Guadalcanal Scenario most are cut to 0, but in full map, I see, that you have two bases north of PM, which have great potential. TONYs are so short legged, that currently the only places to use them, are Burma, and New Guinea, as it is hard to find islands, which are near enough. Burma is currently closed for combat, and before you can use them, they will be probably rearmed to new models anyway. So either you use them now, at PM area, or they will rot in pools until end of war.

Since main reason, in combat animations, for fighters, not to engage bombers, are either damage during closing, or break off, because of defensive fire, I was wondering, if armour will give any advantage, during attacks on bombers. So you could also use Oscars IIb for it. They do not have much weaker firepower, than early TOJO/TONY.

Actually, now is the interesting time for Japan, GEORGEs, A6M5s, armoured Oscars, and soon TOJOs with cannons. Whole Japanese Airforce will be rearmed. I am wondering, if Allies will send THUNDERBOLTs, with droptanks, as escorts. That could be interesting...

quote:

Only 3 large enemy bases in the Fiji Area - PagoPago is one of them but not a lot of enemy troops or activity there.
Andy has also built Tahiti so I can't roam around in the area without carrier support. Our search planes and uber long range recons keep an eye on the place though.


Not good. What we need is THE PLAN!
When Line Islands fall, there will be undoubtedly, huge convoys to Australia. Now, what can Japan do to interdict them, without investing large resources (like KB)?

(in reply to PzB74)
Post #: 1782
RE: Midway invaded! - 1/9/2011 10:19:03 AM   
janh

 

Posts: 1215
Joined: 6/12/2007
Status: offline
Luftwaffel... LOL.  Yeah, the morning dose of this AAR is always most welcome.  Coffee, Croissant, and last nights AAR news got already instated as daily routine.  Now wonder, if there were an "AAR of the year" award, this would surely be one of the prime candidates...

Inquisitors thoughts about the Fiji Area are quite interesting.  Surely once the Line Islands fall, which probably will go hand-in-hand with a CV clash and KB surely retiring for repairs and refit, Andy will start sending larger convoys more directly to OZ -- especially if he won the CV clash.   Adding more bases as hazards around Fiji would delay this process.   But ultimately Andy will overrun all advanced bases.  Since this is quite predictable, maybe it would be wise to start thinking along those lines, and how to already prepare such that you can even gain some benefits then?  Maybe by having some surface raiders stand by for OPs near CONUSA once the last of the blockade islands fall?   I suppose the first of his convoys will not have a heavy guard, yet that depends on the preceding CV clash...

(in reply to inqistor)
Post #: 1783
RE: Midway invaded! - 1/9/2011 2:51:06 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Agree ny59, I need a research plan! The Frank is 5-6 months away, maybe we can accelerate it next.
For Navy fighters I'm not sure, the next Zero model maybe.

I've not spotted any major convoys to Oz from the Central Pacific, me thinks Andy is supplying the area via Perth and New Zealand, Sydney.
Last time one of our raiders encountered and sank a single merchant in the Central Pacific it expended enough ammo to abort mission and RTB!!!
- Raiders there don't work, can at most sink 1-2 ships if you're really lucky.

Developing bases close to PM isn't a good idea, the large number of Allied bases in Northern Oz can easily suppress them.
Why I use Lae to a limited extent is that it's at the extreme end of Allied escort fighters range.
Tony's and George fighters have high service ratings, so they have to be kept rather stationary at major air complexes and used as bomber interceptors and
air supremacy fighters. Having them in the pools is ok as long as we keep the good pilots, there will be a need for them...soon!

When we get an opportunity to fight in a favorable geographical and tactical position I will employ the Air Force en masse, like in Burma.
It's also possible to deploy the KB to boost CAP over bases like PM; sending in 300 A6M5 Zero's would make lots of holes in the enemy bomber streams
- Still a potentially dangerous and wasteful way to use the elite pilots.

AFTER ACTION REPORTS FOR Jun 26, 43

Sub-ASW Attacks

ASW attack near San Francisco at 218,70

Japanese Ships
SS I-36, hits 6

Allied Ships
AM Constant
TK Gulfwave
TK David McKelvy
xAK Singu
xAK Oakbank
xAK Nurmahal
xAK Kutsang
xAK Comliebank
xAK Nisqually
xAK General Fleisher
xAK Santa Isabel
xAK Cape John
xAK Trade Wind
xAK Nancy Lykes
xAK Alcoa Planter
xAK West Portal
xAK San Angelo
xAK Maliko
xAK Makena
xAK Corrales
xAK Dorothy Luckenbach
xAK Steel Scientist
xAK Mobile City
xAK Dakotan
DD Edsall
KV New Westminster
AM Firm

SS I-36 is sighted by escort
DD Edsall fails to find sub, continues to search...
KV New Westminster fails to find sub and abandons search
AM Firm fails to find sub and abandons search
DD Edsall attacking submerged sub ....
SS I-36 eludes ASW attack from DD Edsall
DD Edsall fails to find sub, continues to search...
DD Edsall fails to find sub, continues to search...
DD Edsall attacking submerged sub ....
DD Edsall cannot establish contact with SS I-36
DD Edsall fails to find sub, continues to search...
Escort abandons search for sub
--------------------------------------------------------------------------------
Submarine attack near San Francisco at 218,70

Japanese Ships
SS I-36

Allied Ships
xAK Exchange, Shell hits 3, Torpedo hits 2, heavy fires, heavy damage

xAK Exchange is sighted by SS I-36
SS I-36 attacking xAK Exchange on the surface

--------------------------------------------------------------------------------

Air Combat

Night Air attack on Magwe , at 57,47
Weather in hex: Thunderstorms

Japanese aircraft
A6M2 Zero x 7
J1N1-S Irving x 2
Ki-44-IIa Tojo x 22
Ki-45 KAIa Nick x 10

Allied aircraft
Wellington Ic x 19
Wellington B.X x 4

No Japanese losses

Allied aircraft losses
Wellington Ic: 6 damaged

Oil hits 1

Aircraft Attacking:
7 x Wellington Ic bombing from 7000 feet
City Attack: 8 x 500 lb GP Bomb
12 x Wellington Ic bombing from 7000 feet
City Attack: 8 x 500 lb GP Bomb
4 x Wellington B.X bombing from 7000 feet
City Attack: 8 x 500 lb GP Bomb

CAP engaged:
Endo Det with J1N1-S Irving (0 airborne, 0 on standby, 1 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 35 minutes
13th Sentai with Ki-45 KAIa Nick (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 10 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 2 minutes
64th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 22 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 8 minutes
282 Ku S-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000
Time for all group planes to reach interception is 5 minutes

Raid detected at 80 NM, estimated altitude 7,000 feet.
Estimated time to target is 30 minutes
--------------------------------------------------------------------------------
Night Air attack on Magwe , at 57,47
Weather in hex: Thunderstorms

Japanese aircraft
A6M2 Zero x 7
J1N1-S Irving x 1
Ki-44-IIa Tojo x 22
Ki-45 KAIa Nick x 10

Allied aircraft
Wellington GR.VIII x 6

No Japanese losses

Allied aircraft losses
Wellington GR.VIII: 5 damaged

Aircraft Attacking:
6 x Wellington GR.VIII bombing from 7000 feet
City Attack: 6 x 250 lb GP Bomb

CAP engaged:
Endo Det with J1N1-S Irving (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
13th Sentai with Ki-45 KAIa Nick (10 airborne, 0 on standby, 0 scrambling)
10 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
64th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 22 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 14 minutes
282 Ku S-1 with A6M2 Zero (7 airborne, 0 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 7000
Raid is overhead

Raid detected at 40 NM, estimated altitude 8,000 feet.
Estimated time to target is 16 minutes
-------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Moderate rain

Raid detected at 120 NM, estimated altitude 13,000 feet.
Estimated time to target is 41 minutes

Allied aircraft
B-17F Fortress x 3
B-24D Liberator x 39
B-24D1 Liberator x 28
B-25D1 Mitchell x 12
B-26B Marauder x 10
P-38G Lightning x 17
P-38H Lightning x 25

Allied aircraft losses
B-24D Liberator: 1 damaged

Airbase hits 7
Airbase supply hits 1
Runway hits 45
--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Moderate rain

Raid detected at 80 NM, estimated altitude 13,000 feet.
Estimated time to target is 27 minutes

Allied aircraft
B-17F Fortress x 12
B-24D1 Liberator x 3

No Allied losses

Airbase hits 1
Airbase supply hits 2
Runway hits 8
--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Moderate rain

Raid detected at 40 NM, estimated altitude 13,000 feet.
Estimated time to target is 13 minutes

Allied aircraft
B-24D1 Liberator x 9

No Allied losses

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Runway hits 8
--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Moderate rain

Raid detected at 120 NM, estimated altitude 12,000 feet.
Estimated time to target is 41 minutes

Allied aircraft
B-24D1 Liberator x 12

Allied aircraft losses
B-24D1 Liberator: 1 damaged

Airbase hits 2
Runway hits 10
--------------------------------------------------------------------------------
Morning Air attack on Port Moresby , at 98,130
Weather in hex: Moderate rain

Raid detected at 80 NM, estimated altitude 15,000 feet.
Estimated time to target is 27 minutes

Allied aircraft
B-24D Liberator x 11

No Allied losses

Airbase hits 2
Runway hits 6

--------------------------------------------------------------------------------

Invasions - Ground Combat

Amphibious Assault at French Frigate Shoal

TF 344 troops unloading over beach at French Frigate Shoal, 170,101

Allied ground losses:
Guns lost 3 (0 destroyed, 3 disabled)
Vehicles lost 19 (0 destroyed, 19 disabled
----------------------------------------------------------------------------
Ground combat at French Frigate Shoal (170,101)
Allied Shock attack

Attacking force 246 troops, 3 guns, 80 vehicles, Assault Value = 50
Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Allied adjusted assault: 3
Japanese adjusted defense: 1

Allied assault odds: 3 to 1 (fort level 0)
Allied forces CAPTURE French Frigate Shoal !!!

Combat modifiers
Attacker: op mode(-), shock(+), leaders(-), disruption(-)

Assaulting units:
762nd Tank Bn /24

-------------------------------------------------------------------------




Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to janh)
Post #: 1784
RE: NEWSFLASH; Efate captured! - 1/9/2011 10:29:37 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
I've gone through the list C&G!

Unfortunately I don't get any unrestricted George units until mid September 43!
I had hoped the 45 ac size 202 Ku S-1 would do the trick, but in Scen 2 it doesn't upgrade to the George, not even via the Zero A6M5.
The 1001 Ku U-1 upgrades to the A6M5c in september 44...path doesn't go via the A6M5 at all.

So until the 345 KU S-1 and S-2 arrives in September I'm stuck with 2 restricted Jack & George units in the Home Islands.
Accelerating the George therefore makes little sense for all of you playing scen 2.

The George looks very promising though, max range with drop tanks is 12 hexes and it wields 4x20mm cannons and 2 machine guns.
This makes it usefull nt only as a bomber interceptor but also as a air supremacy fighter and high end bomber escort.

quote:

ORIGINAL: cap_and_gown

I am playing scn #1, so things may be different. And I am up to Jan. 1944, so I am ahead of you as far as reinforcements, though not in plane research! But here are the squadrons I have upgraded to Georges so far. (As soon as the J2M3 Jack comes out 2/44 I am going to start upgrading them to that plane.)

Yokosuka Ku S-1, S-2 - these are permanently restricted to the Home Islands
301 Ku S-2; 345 Ku S-1 & S-2; 381 Ku S-1 - all of these need to be withdrawn July 10, 44
341 Ku S-1

Also, 202 Ku S-1 will upgrade to the George N1K2 model, but needs to first get to the A6M5 Zero.

Also, check squadron 1001 Ku U-1. It starts out as a Tina squadron but can upgrade to Zero's (A6M5 required, I believe).







Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to CapAndGown)
Post #: 1785
RE: NEWSFLASH; Efate captured! - 1/9/2011 11:14:52 PM   
CapAndGown


Posts: 3204
Joined: 3/6/2001
From: Virginia, USA
Status: offline

quote:

ORIGINAL: PzB

I've gone through the list C&G!

Unfortunately I don't get any unrestricted George units until mid September 43!
I had hoped the 45 ac size 202 Ku S-1 would do the trick, but in Scen 2 it doesn't upgrade to the George, not even via the Zero A6M5.
The 1001 Ku U-1 upgrades to the A6M5c in september 44...path doesn't go via the A6M5 at all.

So until the 345 KU S-1 and S-2 arrives in September I'm stuck with 2 restricted Jack & George units in the Home Islands.
Accelerating the George therefore makes little sense for all of you playing scen 2.

The George looks very promising though, max range with drop tanks is 12 hexes and it wields 4x20mm cannons and 2 machine guns.
This makes it usefull nt only as a bomber interceptor but also as a air supremacy fighter and high end bomber escort.

quote:

ORIGINAL: cap_and_gown

I am playing scn #1, so things may be different. And I am up to Jan. 1944, so I am ahead of you as far as reinforcements, though not in plane research! But here are the squadrons I have upgraded to Georges so far. (As soon as the J2M3 Jack comes out 2/44 I am going to start upgrading them to that plane.)

Yokosuka Ku S-1, S-2 - these are permanently restricted to the Home Islands
301 Ku S-2; 345 Ku S-1 & S-2; 381 Ku S-1 - all of these need to be withdrawn July 10, 44
341 Ku S-1

Also, 202 Ku S-1 will upgrade to the George N1K2 model, but needs to first get to the A6M5 Zero.

Also, check squadron 1001 Ku U-1. It starts out as a Tina squadron but can upgrade to Zero's (A6M5 required, I believe).





The George is very good. Surprisingly good for a plane with a top speed of ~360 mph. The Jack J2M3 looks like it might also be good with a service rating of 2 instead of 3. I am currently testing it in battle. First outing was not that great, but may be because of the pilots or other factors. Also, the Jack has quite a high climb rate.

The 202 Ku-S1 will upgrade to the N1K2 model, not the N1K1.

I wasn't sure about the 1001. I got some A6M5c's early when I got the 1945 Unryu's. I downgraded most of them to the A6M5 so there were some in the pool that could be used to upgrade the 1001.

(in reply to PzB74)
Post #: 1786
RE: NEWSFLASH; Efate captured! - 1/9/2011 11:32:52 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
Speed isn't as much of an indicator of capability in AE. The model is much more subtle than that. I recently had rather slow Ki-100 IIs in battle vs P51Hs. Other planes involved on my side were A7M2s, J7W1s, Ki-84rs, N1K5Js... All of the above had a top speed of 30 to 80 mph faster than the Ki-100 II. In the end though the Ki-100 II took far fewer losses per plane involved in combat than any of those types. Pilot quality wasn't appreciably better either. In fact it was definitely worse than the J7W1 squadron.

Hmm, gotta love a complex model which isn't amenable to being simply disected.

_____________________________

John Dillworth: "I had GreyJoy check my spelling and he said it was fine."
Well, that's that settled then.

(in reply to CapAndGown)
Post #: 1787
RE: NEWSFLASH; Efate captured! - 1/10/2011 1:40:34 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Nemo121

Hmm, gotta love a complex model which isn't amenable to being simply disected.

+1


_____________________________

Pax

(in reply to Nemo121)
Post #: 1788
RE: NEWSFLASH; Efate captured! - 1/10/2011 10:47:32 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Amen

Ok I'll be getting those A6M5c's on the Amagi in 3 months or so, can consider upgrading the transport unit then.
Those Mavis transports are very usefull though!....

A rather interesting turn as we enter July

The Taiho arrives equipped with crack aircrews, average exp for the pilot group varies between 79 and 82
I accelerated 2 Unryu's in exchange for completing the Taiho, had to halt a CL but that's ok.
- The Taiho is usually a lucky ship.

I now have confirmation; Andy is using sub packs. Woud fit his style perfectly, why micro manage 170 subs if you can use 40 tf's of 4-5 subs instead.
Today a sub TF did something as foolish as entering Singapore, I have mined the base to the south of the place so no way around I guess.
5!!! enemy subs were reported to hit mines and 2 were reported sunk today Wunderbar!!

A large Air HQ also arrived in the Home Islands, could change its HQ and release it and now it's enroute to New Guinea to complete the air complex build-up there.
At Christmas Island engineers completed the final expansion project; base is now maxed out with an AF size of 8.
Midway is also in the process of building forts.

Got some 70 R&D on the Frank, will increase this somewhat and accelerate it at least a month - getting it in December instead of January.
The next Tojo is also ready for production, hope some of the factories auto upgrade.


AFTER ACTION REPORTS FOR Jul 01, 43

Sub Attacks

Very funny..first the I-59 expends all her ammon on a AKL (says something about the botched ammo levels on some ship types refusing to use
torpedoes on this little hulk twice. Then glorious I-162 race in and launch 4 torps against the flaming hulk, Bravo Brave Samurai

Submarine attack near Johnston Island at 167,112

Japanese Ships
SS I-159

Allied Ships
xAKL Mapele, Shell hits 8, heavy fires

xAKL Mapele is sighted by SS I-159
SS I-159 attacking on the surface
SS I-159 low on gun ammo, Yoshimatsu, Tamori breaks off surface engagement and submerges
--------------------------------------------------------------------------------
Sub attack near Johnston Island at 166,112

Japanese Ships
SS I-159

Allied Ships
xAKL Mapele, on fire

Captain of SS I-159 elects not to launch torpedoes at this target
--------------------------------------------------------------------------------
Submarine attack near Johnston Island at 165,112

Japanese Ships
SS I-162

Allied Ships
xAKL Mapele, Torpedo hits 2, on fire, heavy damage

xAKL Mapele is sighted by SS I-162
SS I-162 launches 4 torpedoes
--------------------------------------------------------------------------------
ASW attack near Pearl Harbor at 178,111

Japanese Ships
SS I-9, hits 13

Allied Ships
KV Dundas
AM Oracle

SS I-9 is sighted by escort
I-9 diving deep ....
KV Dundas fails to find sub, continues to search...
AM Oracle fails to find sub and abandons search
KV Dundas fails to find sub, continues to search...
KV Dundas fails to find sub, continues to search...
KV Dundas attacking submerged sub ....
KV Dundas fails to find sub, continues to search...
KV Dundas attacking submerged sub ....
Escort abandons search for sub
--------------------------------------------------------------------------------
TF 327 encounters mine field at Singapore (50,84)

Allied Ships
SS O24, Mine hits 1, heavy damage
SS Scorpion, Mine hits 1
SS Sawfish, Mine hits 1
SS Pargo, Mine hits 1
SS Tautog, Mine hits 1

--------------------------------------------------------------------------------

Air Combat

We hit Horn Island again!

Morning Air attack on Horn Island , at 91,128
Weather in hex: Heavy rain

Raid spotted at 48 NM, estimated altitude 32,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M5 Zero x 16

No Japanese losses

Aircraft Attacking:
16 x A6M5 Zero sweeping at 30000 feet
--------------------------------------------------------------------------------
Morning Air attack on Horn Island , at 91,128
Weather in hex: Heavy rain

Raid spotted at 23 NM, estimated altitude 32,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-45 KAIa Nick x 32

No Japanese losses

Aircraft Attacking:
32 x Ki-45 KAIa Nick sweeping at 30000 feet *
--------------------------------------------------------------------------------
Morning Air attack on Horn Island , at 91,128
Weather in hex: Heavy rain

Raid spotted at 41 NM, estimated altitude 6,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-49-IIa Helen x 27

Allied aircraft
no flights

Japanese aircraft losses
Ki-49-IIa Helen: 3 damaged

Allied aircraft losses

Allied ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 5
Airbase supply hits 1
Runway hits 20

Aircraft Attacking:
27 x Ki-49-IIa Helen bombing from 4000 feet
Airfield Attack: 4 x 250 kg GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Horn Island , at 91,128
Weather in hex: Heavy rain

Raid spotted at 19 NM, estimated altitude 7,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-43-IIb Oscar x 36
Ki-49-IIa Helen x 36

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
SBD-3 Dauntless: 1 destroyed on ground

Allied ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 3
Airbase supply hits 1
Runway hits 28

Aircraft Attacking:
36 x Ki-49-IIa Helen bombing from 4000 feet
Airfield Attack: 4 x 250 kg GP Bomb

----------------------------------------------------------------------

Reinforcements!




Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PaxMondo)
Post #: 1789
RE: NEWSFLASH; Efate captured! - 1/10/2011 11:10:52 PM   
ny59giants


Posts: 9853
Joined: 1/10/2005
Status: offline
quote:

Got some 70 R&D on the Frank, will increase this somewhat and accelerate it at least a month - getting it in December instead of January.
The next Tojo is also ready for production, hope some of the factories auto upgrade.


If the Tojo factories don't automatically upgrade to the newest model in just a couple of days, you can do so manually. Hit the "J" and sort by "Air" only. Click on the current Tojo model and then select the newer model that is in the right hand column. You can do this ONLY for those airframes that have another model for them to upgrade. AE is not like the old WITP when you had to wait sometimes days or weeks for it to happen.

(in reply to PzB74)
Post #: 1790
RE: NEWSFLASH; Efate captured! - 1/11/2011 12:06:27 AM   
aprezto


Posts: 822
Joined: 1/29/2009
Status: offline

quote:

ORIGINAL: PzB

We hit Horn Island again!

Morning Air attack on Horn Island , at 91,128
Weather in hex: Heavy rain

Raid spotted at 48 NM, estimated altitude 32,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M5 Zero x 16

No Japanese losses

Aircraft Attacking:
16 x A6M5 Zero sweeping at 30000 feet
--------------------------------------------------------------------------------
Morning Air attack on Horn Island , at 91,128
Weather in hex: Heavy rain

Raid spotted at 23 NM, estimated altitude 32,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-45 KAIa Nick x 32

No Japanese losses

Aircraft Attacking:
32 x Ki-45 KAIa Nick sweeping at 30000 feet *
--------------------------------------------------------------------------------
Morning Air attack on Horn Island , at 91,128
Weather in hex: Heavy rain

Raid spotted at 41 NM, estimated altitude 6,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-49-IIa Helen x 27

Allied aircraft
no flights

Japanese aircraft losses
Ki-49-IIa Helen: 3 damaged

Allied aircraft losses

Allied ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 5
Airbase supply hits 1
Runway hits 20

Aircraft Attacking:
27 x Ki-49-IIa Helen bombing from 4000 feet
Airfield Attack: 4 x 250 kg GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Horn Island , at 91,128
Weather in hex: Heavy rain

Raid spotted at 19 NM, estimated altitude 7,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-43-IIb Oscar x 36
Ki-49-IIa Helen x 36

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
SBD-3 Dauntless: 1 destroyed on ground

Allied ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 3
Airbase supply hits 1
Runway hits 28

Aircraft Attacking:
36 x Ki-49-IIa Helen bombing from 4000 feet
Airfield Attack: 4 x 250 kg GP Bomb



No problem with getting sweep to go in and escort to coordinate with the bombers here...



_____________________________



Image courtesy of Divepac

(in reply to PzB74)
Post #: 1791
RE: NEWSFLASH; Efate captured! - 1/11/2011 1:39:38 AM   
Xxzard

 

Posts: 440
Joined: 9/28/2008
From: Arizona
Status: offline
Considering Nemo's comments on the ki-100, and previous debates on p-39 vs p-40 I'm starting to wonder just what the air model takes into account.

_____________________________


(in reply to aprezto)
Post #: 1792
RE: NEWSFLASH; Efate captured! - 1/11/2011 7:04:24 AM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Well, if you look closer you can also see that one of the bomber groups got separated and went in alone. I also set a Zero group to provide escort today, this didn't show up.
- By using multiple sweep and escort groups the FUBAR risk goes down...

quote:

ORIGINAL: aprezto
No problem with getting sweep to go in and escort to coordinate with the bombers here...



_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to aprezto)
Post #: 1793
RE: NEWSFLASH; Efate captured! - 1/11/2011 7:27:25 AM   
castor troy


Posts: 13827
Joined: 8/23/2004
From: Austria
Status: offline

quote:

ORIGINAL: Xxzard

Considering Nemo's comments on the ki-100, and previous debates on p-39 vs p-40 I'm starting to wonder just what the air model takes into account.



ask the responsible

_____________________________


(in reply to Xxzard)
Post #: 1794
RE: NEWSFLASH; Efate captured! - 1/13/2011 1:47:48 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Two of the Tojo II factories autoconverted to the B version; not sure whether I should expend resources on manually converting the others.
Is the upgraded armament worth a complete replacement of all Tojo'? My thought is to equip a handful of Tojo units with the B version as bomber interceptors.

We now also got the Rex float fighter in production, it will replace the old Rufe's.
A few new Zero units appeared with outdated ac and low skilled pilots; I put em on 2 large carriers and ordered them to resize to 72 ac.
Want to use these units to make the units carrier trained and provide KB replacement pilots.

I've also been plundering about a new scheme; What if I placed only fighters on the KB, in 2 months we can have 800 Zero's.
If Andy send in a 500 ac strike he will loose so many planes that his production keels over, rendering his carriers useless.
- Then we can replace our fighter losses with the now standby carrier strike squadrons.
Absolutely a risk that this can backfire, but we all know that the KB will eventually loose the battle against a growing Allied carrier force.

Several more subs were reported sunk by mine the day after 5 of the were reported snooping near Sinagpore

I've now merged several understrength divisions in China and am planning to release them before issuing reinforcements for them.
A little in doubt were to place our troop reserves; Central Pacific - Solomons - New Guinea is no a high priority area. Timor and islands up to Singapore and New Guinea have
already received quite a lot of reinforcements.

Christmas Island holds a large garrison; 870 AV.
Not sure if I should stay with this garrison or reduce - increase it.
- If we want to give Andy a fight for the place it should be strong enough to withstand an attack as long as we hold sea and air supremacy.
This way we will always have time to get the Fleet in place before it falls.

AFTER ACTION REPORTS FOR Jul 03, 43

Air Combat

The first airstrike on Carnarvon from Geraldton, now a size 9 af, today.
- We only have light units here as it's not a defendable place.

Morning Air attack on Carnarvon , at 49,133
Weather in hex: Overcast

Raid spotted at 30 NM, estimated altitude 12,000 feet.
Estimated time to target is 10 minutes

Allied aircraft
Beaufort VIII x 24
B-17E Fortress x 6
B-17F Fortress x 12
B-24D Liberator x 8
B-24D1 Liberator x 15

No Allied losses

Japanese ground losses:
4 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 18
Airbase supply hits 8
Runway hits 99
--------------------------------------------------------------------------------
Morning Air attack on Carnarvon , at 49,133
Weather in hex: Overcast

Raid spotted at 49 NM, estimated altitude 15,000 feet.
Estimated time to target is 15 minutes

Allied aircraft
B-17E Fortress x 9
B-24D Liberator x 7

No Allied losses

Airbase hits 2
Airbase supply hits 1
Runway hits 26

Aircraft Attacking:
9 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
7 x B-24D Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Carnarvon , at 49,133
Weather in hex: Overcast

Raid spotted at 13 NM, estimated altitude 13,000 feet.
Estimated time to target is 3 minutes


Allied aircraft
B-17E Fortress x 9

No Allied losses

Airbase hits 1
Airbase supply hits 1
Runway hits 17

Aircraft Attacking:
9 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
--------------------------------------------------------------------------------
Morning Air attack on Carnarvon , at 49,133
Weather in hex: Overcast

Raid spotted at 35 NM, estimated altitude 12,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
P-38G Lightning x 22

No Allied losses

Aircraft Attacking:
22 x P-38G Lightning sweeping at 30000 feet

----------------------------------------------------------------

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to castor troy)
Post #: 1795
RE: NEWSFLASH; Efate captured! - 1/13/2011 1:58:37 PM   
Hortlund


Posts: 2884
Joined: 10/13/2000
Status: offline

quote:

ORIGINAL: PzB
I've also been plundering about a new scheme; What if I placed only fighters on the KB, in 2 months we can have 800 Zero's.
If Andy send in a 500 ac strike he will loose so many planes that his production keels over, rendering his carriers useless.
- Then we can replace our fighter losses with the now standby carrier strike squadrons.

Very gamey.

_____________________________

The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..

(in reply to PzB74)
Post #: 1796
RE: NEWSFLASH; Efate captured! - 1/13/2011 2:01:54 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Why?

Because it never was done doesn't mean it couldn't have been done?
It's certainly stretching it, but so is moving the entire Royal Navy to the Central Pacific!



_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to Hortlund)
Post #: 1797
RE: NEWSFLASH; Efate captured! - 1/13/2011 2:05:56 PM   
ny59giants


Posts: 9853
Joined: 1/10/2005
Status: offline
quote:

Two of the Tojo II factories autoconverted to the B version; not sure whether I should expend resources on manually converting the others.
Is the upgraded armament worth a complete replacement of all Tojo'? My thought is to equip a handful of Tojo units with the B version as bomber interceptors.


As long as the factory can auto-convert to the next generation of that airframe, it does not cost you any resources.

quote:

I've also been plundering about a new scheme; What if I placed only fighters on the KB, in 2 months we can have 800 Zero's.
If Andy send in a 500 ac strike he will loose so many planes that his production keels over, rendering his carriers useless.
- Then we can replace our fighter losses with the now standby carrier strike squadrons.
Absolutely a risk that this can backfire, but we all know that the KB will eventually loose the battle against a growing Allied carrier force.


I don't consider it gamey. Even though it wasn't done in RL, I plan my re-sizing around the need to mix and match what goes on a CV. I like to add Zero and TB and take off DB as needed.

(in reply to Hortlund)
Post #: 1798
RE: NEWSFLASH; Efate captured! - 1/13/2011 2:20:08 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Yes, NY - my question was whether it is worth converting some of the Tojo's that doesn't auto convert!

Thx for the input, I'm just asking the question; is it gamey or should players be allowed to freely choose how to equip their carriers?
Andy says that he's against House Rules in general, we only have some...exceptions.


_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to ny59giants)
Post #: 1799
RE: NEWSFLASH; Efate captured! - 1/13/2011 2:26:38 PM   
SoliInvictus202


Posts: 367
Joined: 8/27/2010
From: Austria
Status: offline
quote:

ORIGINAL: PzB

Why?

Because it never was done doesn't mean it couldn't have been done?
It's certainly stretching it, but so is moving the entire Royal Navy to the Central Pacific!




exactly - it's a simple fact that most people believe that the Allied have to be superior by 44 - which they are anyway - but that doesn't mean that the Japanese player can't come up with ideas and new ways to counter the increasing Allied "growing confidence and growing strength in the air"!

many things the Japanese did in the real war was simply stupid - the player does not have to repeat their mistakes...(although many would like to see that from a Japanese player and become angry if they don't)

for example I see people complaining about the increased ASW power of Japanese Escorts in the late war - that they actually attack and sink subs, just like the Allies do - that's something I don't understand: why complain about it? and say that the game is bugged? - if a Jap player escorts his convoys properly (which they didn't in the real war) then he should be rewarded for it! - if you're playing the Allied you can't expect to get the same result and tactics which were used in real war!

and getting the Royal Navy into the Central Pacific would have NEVER been possible in reality - not only due to certain range and speed problems of the RN ships but simply because the politicians would have never agreed to this "undefended" Indian Ocean!

sorry for the rant, guys - I apologize in advance, but it had to come out sometimes -

it's a fact that the game gives the player only so many options - and he should be allowed to use those!

R.







< Message edited by SoliInvictus202 -- 1/13/2011 2:29:14 PM >

(in reply to PzB74)
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