Artillery and flak require ground taking units to attack: artillery or flak (which cannot take ground) will no longer fire if they advance into an enemy region without the support of at least one ground taking unit (militia/infantry/airborne/armor). This prevents gamey artillery “bounce” attacks to kill opposing units and return to starting region.
Either I misunderstood, or this does not work. I thought you needed to match artillery with ground units one for one, in order for the artillery to fire. That is, say 5 infantry allow 5 artillery to fire. That isn't what is happening. One ground unit allows any number of artillery to fire. I was attacked by 3 infantry and 25 artillery, and all the arty fired. Thus, the gamey bounce is still very much in play, as long as you bring along one militia. That's not much of a fix.
If possible, you've got to adjust the rule so one artillery supports one ground unit (Armor, Infantry, Militia). Otherwise, it's perfectly viable to create extremely gamey armies of artillery. A one for one match promotes a realistic force balance and use of combined arms, and reflects the fact that a front is formed of ground units, not unsupported artillery. This should apply equally on offense and defense. In reality, an army of one infantry and nine artillery would be overrun, as the attacker moved around the small infantry front.
Also, the unit flags for Finnish, Hungarian and Romanian units do not display, although the Italians and Allied minors do.
< Message edited by runyan99 -- 12/31/2009 7:02:55 PM >