I spent some time just playing around with the creation of custom games. Here are a few things i found out.
Max # of turns for a game 1Million.
You can possibly start with a Poor home world. Suggestion, unless you want to have a handicap, restart. Poor Home world is bad, very bad for a start.
Suggestion, to game designers, Please do not allow Home-world to be Poor.
You can possibly start with a Rich Home World. This is great. Suggestion, to game designers, Please do not allow Home-world to be Rich.
When creating a custom game, you can't save the parameters.
It would be nice if the player could input map size, planet density, turn length and number of players and save the options for the future. Especially if faced with multiple restarts because of Poor Home-world, complete lack of habitable worlds to colonize, or both.
I like the game. Exploration and contact can be both surprising and depressing. Having to make the decision to colonize a poor world to expand into another part of the galaxy brings rewards at a cost. Space combat so far is adequate without being overwhelming or a clickfest. The pause button is my friend. I'd like to see more formations than just the Line Caracole and Circle. Maybe Wedge, Echelon, others. Glad i bought it.
Now that i have an idea of what my crumputer can successfully handle. I'll be working on a 8 player, 100by100, dense, Spread out galaxy with 1Million turns.
“We never felt like we were losing until we were actually dead.”