From: Toronto, Canada
[QUOTE]Originally posted by HARD_SARGE
Hi Dave B
don't like the term you are useing, if the base is open and undefended, instead of suicide runs, load some troops into some subs and send them in, if the raid works and you take the base, then you can fly in more troops to hold it
also Para's are good at this too, but better vs bases with light defence, such as Eng's and support groups, but they still got a chance to fight there way in
the idea of a suicide TF run worries me, as the other bases in the area should have bombers on them, and they may make the name stick, if it is a close undefended base, think about sending some DD or APD's in, with a fast transport fleet
H.G. Wells had a statement about war games way back when, something to the effect of
"the best thing about war games, is that cardboard soilders do not have cardboard wifes and kids waiting on them to come home"
so, take chances and risks, but don't suicide troops, they got familys too [/B][/QUOTE]
HS - I tend to use my subs to interdict enemy activity zones, so I don't usually have them available for troop transport. As far as APDs and Destroyers go, if they get caught in port it is a "suicide run" anyway.
I'm certainly seeing willingness on the part of the AI in UV to sacrifice troops and ships to take a particular location. This is in stark contrast to Pacwar in which the AI would back off when faced with a superior force on the water or in the air.
In Pacwar, I could be assured that if I were willing to attempt to block an incoming invasion TF by committing one or more ( better more ) surface combat TFs, I would usually be rewarded with the incoming TFs retreating. And when I attempted invasions, if there were superior forces in the same hex, my invasion forces would abort, even if I gave them a "stay and wait" command. But in UV, unless I deliberately give a "retreat at your disgression" command, the ships go in regardless.
In effect, this means that I've got to put troops into any base that I really want to hold, almost irrespective of location, because I'm not assured of stopping an invasion with air and surface forces. This changes my general strategy in UV - I can't afford to leave any potentially useful bases undefended.
I'm going to have to play around with various scenarios and test this out.